+ if (IntrinsicID == Intrinsic::floor) {
+ APFloat V = Op->getValueAPF();
+ V.roundToIntegral(APFloat::rmTowardNegative);
+ return ConstantFP::get(Ty->getContext(), V);
+ }
+
+ if (IntrinsicID == Intrinsic::ceil) {
+ APFloat V = Op->getValueAPF();
+ V.roundToIntegral(APFloat::rmTowardPositive);
+ return ConstantFP::get(Ty->getContext(), V);
+ }
+
+ if (IntrinsicID == Intrinsic::trunc) {
+ APFloat V = Op->getValueAPF();
+ V.roundToIntegral(APFloat::rmTowardZero);
+ return ConstantFP::get(Ty->getContext(), V);
+ }
+
+ if (IntrinsicID == Intrinsic::rint) {
+ APFloat V = Op->getValueAPF();
+ V.roundToIntegral(APFloat::rmNearestTiesToEven);
+ return ConstantFP::get(Ty->getContext(), V);
+ }
+
+ if (IntrinsicID == Intrinsic::nearbyint) {
+ APFloat V = Op->getValueAPF();
+ V.roundToIntegral(APFloat::rmNearestTiesToEven);
+ return ConstantFP::get(Ty->getContext(), V);
+ }
+