<< currentPath->getCount() << "\n");
// setup the entry edge (normally path profiling doesn't care about this)
if (currentPath->getFirstBlockInPath() == &F->getEntryBlock())
<< currentPath->getCount() << "\n");
// setup the entry edge (normally path profiling doesn't care about this)
if (currentPath->getFirstBlockInPath() == &F->getEntryBlock())