+ static ValID createUndef() {
+ ValID D; D.Type = ConstUndefVal; return D;
+ }
+
+ static ValID createZeroInit() {
+ ValID D; D.Type = ConstZeroVal; return D;
+ }
+
+ static ValID create(Constant *Val) {
+ ValID D; D.Type = ConstantVal; D.ConstantValue = Val; return D;
+ }
+
+ static ValID createInlineAsm(const std::string &AsmString,
+ const std::string &Constraints,
+ bool HasSideEffects) {
+ ValID D;
+ D.Type = InlineAsmVal;
+ D.IAD = new InlineAsmDescriptor(AsmString, Constraints, HasSideEffects);
+ return D;
+ }
+
+ inline void destroy() const {
+ if (Type == LocalName || Type == GlobalName)
+ delete Name; // Free this strdup'd memory.
+ else if (Type == InlineAsmVal)
+ delete IAD;