+ if (DIEEntry *Entry = getDIEEntry(Ty)) {
+ std::string FullName =
+ getParentContextString(Context) + Ty.getName().str();
+ GlobalTypes[FullName] = Entry->getEntry();
+ }
+}
+
+/// getParentContextString - Walks the metadata parent chain in a language
+/// specific manner (using the compile unit language) and returns
+/// it as a string. This is done at the metadata level because DIEs may
+/// not currently have been added to the parent context and walking the
+/// DIEs looking for names is more expensive than walking the metadata.
+std::string CompileUnit::getParentContextString(DIScope Context) const {
+ if (!Context)
+ return "";
+
+ // FIXME: Decide whether to implement this for non-C++ languages.
+ if (getLanguage() != dwarf::DW_LANG_C_plus_plus)
+ return "";
+
+ std::string CS;
+ SmallVector<DIScope, 1> Parents;
+ while (!Context.isCompileUnit()) {
+ Parents.push_back(Context);
+ if (Context.getContext())
+ Context = resolve(Context.getContext());
+ else
+ // Structure, etc types will have a NULL context if they're at the top
+ // level.
+ break;
+ }
+
+ // Reverse iterate over our list to go from the outermost construct to the
+ // innermost.
+ for (SmallVectorImpl<DIScope>::reverse_iterator I = Parents.rbegin(),
+ E = Parents.rend();
+ I != E; ++I) {
+ DIScope Ctx = *I;
+ StringRef Name = Ctx.getName();
+ if (!Name.empty()) {
+ CS += Name;
+ CS += "::";
+ }
+ }
+ return CS;