- if (OnlyUnwoundTo) {
- // Only unwind edges lead to the landing pad. Remember the landing pad.
- LandingPads.insert(LPad);
- continue;
- }
-
- // At least one normal edge ends at the landing pad. Redirect the unwind
- // edges to a new basic block which falls through into this one.
-
- // Create the new basic block.
- BasicBlock *NewBB = BasicBlock::Create(F->getContext(),
- LPad->getName() + "_unwind_edge");
-
- // Insert it into the function right before the original landing pad.
- LPad->getParent()->getBasicBlockList().insert(LPad, NewBB);
-
- // Redirect unwind edges from the original landing pad to NewBB.
- for (pred_iterator PI = pred_begin(LPad), PE = pred_end(LPad); PI != PE; ) {
- TerminatorInst *PT = (*PI++)->getTerminator();
- if (isa<InvokeInst>(PT) && PT->getSuccessor(1) == LPad)
- // Unwind to the new block.
- PT->setSuccessor(1, NewBB);
- }
-
- // If there are any PHI nodes in LPad, we need to update them so that they
- // merge incoming values from NewBB instead.
- for (BasicBlock::iterator II = LPad->begin(); isa<PHINode>(II); ++II) {
- PHINode *PN = cast<PHINode>(II);
- pred_iterator PB = pred_begin(NewBB), PE = pred_end(NewBB);
-
- // Check to see if all of the values coming in via unwind edges are the
- // same. If so, we don't need to create a new PHI node.
- Value *InVal = PN->getIncomingValueForBlock(*PB);
- for (pred_iterator PI = PB; PI != PE; ++PI) {
- if (PI != PB && InVal != PN->getIncomingValueForBlock(*PI)) {
- InVal = 0;
- break;
- }
- }