- /// SymbolTable - This is the list of symbols we have emitted to the file.
- /// This actually gets rearranged before emission to the file (to put the
- /// local symbols first in the list).
- std::vector<ELFSym> SymbolTable;
-
- /// PendingSyms - This is a list of externally defined symbols that we have
- /// been asked to emit, but have not seen a reference to. When a reference
- /// is seen, the symbol will move from this list to the SymbolTable.
- SetVector<GlobalValue*> PendingGlobals;
+ ELFSection &getDataSection();
+ ELFSection &getBSSSection();
+ ELFSection &getCtorSection();
+ ELFSection &getDtorSection();
+ ELFSection &getJumpTableSection();
+ ELFSection &getConstantPoolSection(MachineConstantPoolEntry &CPE);
+ ELFSection &getTextSection(const Function *F);
+ ELFSection &getRelocSection(ELFSection &S);
+
+ // Helpers for obtaining ELF specific info.
+ unsigned getGlobalELFBinding(const GlobalValue *GV);
+ unsigned getGlobalELFType(const GlobalValue *GV);
+ unsigned getGlobalELFVisibility(const GlobalValue *GV);
+
+ // AddPendingGlobalSymbol - Add a global to be processed and to
+ // the global symbol lookup, use a zero index because the table
+ // index will be determined later.
+ void AddPendingGlobalSymbol(const GlobalValue *GV,
+ bool AddToLookup = false);
+
+ // AddPendingExternalSymbol - Add the external to be processed
+ // and to the external symbol lookup, use a zero index because
+ // the symbol table index will be determined later.
+ void AddPendingExternalSymbol(const char *External);
+
+ // AddToSymbolList - Update the symbol lookup and If the symbol is
+ // private add it to PrivateSyms list, otherwise to SymbolList.
+ void AddToSymbolList(ELFSym *GblSym);