+bool MachineBasicBlock::isLayoutSuccessor(const MachineBasicBlock *MBB) const {
+ MachineFunction::const_iterator I(this);
+ return llvm::next(I) == MachineFunction::const_iterator(MBB);
+}
+
+bool MachineBasicBlock::canFallThrough() {
+ MachineFunction::iterator Fallthrough = this;
+ ++Fallthrough;
+ // If FallthroughBlock is off the end of the function, it can't fall through.
+ if (Fallthrough == getParent()->end())
+ return false;
+
+ // If FallthroughBlock isn't a successor, no fallthrough is possible.
+ if (!isSuccessor(Fallthrough))
+ return false;
+
+ // Analyze the branches, if any, at the end of the block.
+ MachineBasicBlock *TBB = 0, *FBB = 0;
+ SmallVector<MachineOperand, 4> Cond;
+ const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo();
+ if (TII->AnalyzeBranch(*this, TBB, FBB, Cond)) {
+ // If we couldn't analyze the branch, examine the last instruction.
+ // If the block doesn't end in a known control barrier, assume fallthrough
+ // is possible. The isPredicable check is needed because this code can be
+ // called during IfConversion, where an instruction which is normally a
+ // Barrier is predicated and thus no longer an actual control barrier. This
+ // is over-conservative though, because if an instruction isn't actually
+ // predicated we could still treat it like a barrier.
+ return empty() || !back().getDesc().isBarrier() ||
+ back().getDesc().isPredicable();
+ }
+
+ // If there is no branch, control always falls through.
+ if (TBB == 0) return true;
+
+ // If there is some explicit branch to the fallthrough block, it can obviously
+ // reach, even though the branch should get folded to fall through implicitly.
+ if (MachineFunction::iterator(TBB) == Fallthrough ||
+ MachineFunction::iterator(FBB) == Fallthrough)
+ return true;
+
+ // If it's an unconditional branch to some block not the fall through, it
+ // doesn't fall through.
+ if (Cond.empty()) return false;
+
+ // Otherwise, if it is conditional and has no explicit false block, it falls
+ // through.
+ return FBB == 0;
+}
+
+MachineBasicBlock *
+MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
+ MachineFunction *MF = getParent();
+ DebugLoc dl; // FIXME: this is nowhere
+
+ // We may need to update this's terminator, but we can't do that if
+ // AnalyzeBranch fails. If this uses a jump table, we won't touch it.
+ const TargetInstrInfo *TII = MF->getTarget().getInstrInfo();
+ MachineBasicBlock *TBB = 0, *FBB = 0;
+ SmallVector<MachineOperand, 4> Cond;
+ if (TII->AnalyzeBranch(*this, TBB, FBB, Cond))
+ return NULL;
+
+ // Avoid bugpoint weirdness: A block may end with a conditional branch but
+ // jumps to the same MBB is either case. We have duplicate CFG edges in that
+ // case that we can't handle. Since this never happens in properly optimized
+ // code, just skip those edges.
+ if (TBB && TBB == FBB) {
+ DEBUG(dbgs() << "Won't split critical edge after degenerate BB#"
+ << getNumber() << '\n');
+ return NULL;
+ }
+
+ MachineBasicBlock *NMBB = MF->CreateMachineBasicBlock();
+ MF->insert(llvm::next(MachineFunction::iterator(this)), NMBB);
+ DEBUG(dbgs() << "Splitting critical edge:"
+ " BB#" << getNumber()
+ << " -- BB#" << NMBB->getNumber()
+ << " -- BB#" << Succ->getNumber() << '\n');
+
+ ReplaceUsesOfBlockWith(Succ, NMBB);
+ updateTerminator();
+
+ // Insert unconditional "jump Succ" instruction in NMBB if necessary.
+ NMBB->addSuccessor(Succ);
+ if (!NMBB->isLayoutSuccessor(Succ)) {
+ Cond.clear();
+ MF->getTarget().getInstrInfo()->InsertBranch(*NMBB, Succ, NULL, Cond, dl);
+ }
+
+ // Fix PHI nodes in Succ so they refer to NMBB instead of this
+ for (MachineBasicBlock::iterator i = Succ->begin(), e = Succ->end();
+ i != e && i->isPHI(); ++i)
+ for (unsigned ni = 1, ne = i->getNumOperands(); ni != ne; ni += 2)
+ if (i->getOperand(ni+1).getMBB() == this)
+ i->getOperand(ni+1).setMBB(NMBB);
+
+ if (LiveVariables *LV =
+ P->getAnalysisIfAvailable<LiveVariables>())
+ LV->addNewBlock(NMBB, this, Succ);
+
+ if (MachineDominatorTree *MDT =
+ P->getAnalysisIfAvailable<MachineDominatorTree>()) {
+ // Update dominator information.
+ MachineDomTreeNode *SucccDTNode = MDT->getNode(Succ);
+
+ bool IsNewIDom = true;
+ for (const_pred_iterator PI = Succ->pred_begin(), E = Succ->pred_end();
+ PI != E; ++PI) {
+ MachineBasicBlock *PredBB = *PI;
+ if (PredBB == NMBB)
+ continue;
+ if (!MDT->dominates(SucccDTNode, MDT->getNode(PredBB))) {
+ IsNewIDom = false;
+ break;
+ }
+ }
+
+ // We know "this" dominates the newly created basic block.
+ MachineDomTreeNode *NewDTNode = MDT->addNewBlock(NMBB, this);
+
+ // If all the other predecessors of "Succ" are dominated by "Succ" itself
+ // then the new block is the new immediate dominator of "Succ". Otherwise,
+ // the new block doesn't dominate anything.
+ if (IsNewIDom)
+ MDT->changeImmediateDominator(SucccDTNode, NewDTNode);
+ }
+
+ if (MachineLoopInfo *MLI = P->getAnalysisIfAvailable<MachineLoopInfo>())
+ if (MachineLoop *TIL = MLI->getLoopFor(this)) {
+ // If one or the other blocks were not in a loop, the new block is not
+ // either, and thus LI doesn't need to be updated.
+ if (MachineLoop *DestLoop = MLI->getLoopFor(Succ)) {
+ if (TIL == DestLoop) {
+ // Both in the same loop, the NMBB joins loop.
+ DestLoop->addBasicBlockToLoop(NMBB, MLI->getBase());
+ } else if (TIL->contains(DestLoop)) {
+ // Edge from an outer loop to an inner loop. Add to the outer loop.
+ TIL->addBasicBlockToLoop(NMBB, MLI->getBase());
+ } else if (DestLoop->contains(TIL)) {
+ // Edge from an inner loop to an outer loop. Add to the outer loop.
+ DestLoop->addBasicBlockToLoop(NMBB, MLI->getBase());
+ } else {
+ // Edge from two loops with no containment relation. Because these
+ // are natural loops, we know that the destination block must be the
+ // header of its loop (adding a branch into a loop elsewhere would
+ // create an irreducible loop).
+ assert(DestLoop->getHeader() == Succ &&
+ "Should not create irreducible loops!");
+ if (MachineLoop *P = DestLoop->getParentLoop())
+ P->addBasicBlockToLoop(NMBB, MLI->getBase());
+ }
+ }
+ }
+
+ return NMBB;
+}
+
+/// removeFromParent - This method unlinks 'this' from the containing function,
+/// and returns it, but does not delete it.
+MachineBasicBlock *MachineBasicBlock::removeFromParent() {
+ assert(getParent() && "Not embedded in a function!");
+ getParent()->remove(this);
+ return this;
+}
+
+
+/// eraseFromParent - This method unlinks 'this' from the containing function,
+/// and deletes it.
+void MachineBasicBlock::eraseFromParent() {
+ assert(getParent() && "Not embedded in a function!");
+ getParent()->erase(this);
+}
+
+