for (MachineBasicBlock::iterator
MII = I->begin(), MIE = I->end(); MII != MIE; ) {
MachineInstr *MI = &*MII;
for (MachineBasicBlock::iterator
MII = I->begin(), MIE = I->end(); MII != MIE; ) {
MachineInstr *MI = &*MII;
if (SeenMoveImm)
Changed |= foldImmediate(MI, MBB, ImmDefRegs, ImmDefMIs);
}
if (SeenMoveImm)
Changed |= foldImmediate(MI, MBB, ImmDefRegs, ImmDefMIs);
}