- MI = NULL;
- } else if (I->getOpcode() == TargetInstrInfo::DECLARE) {
- // Ignore it.
- ++I;
- } else {
- bool DoIncr = true;
-
- for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i)
- if (MI->getOperand(i).isFrameIndex()) {
- // Some instructions (e.g. inline asm instructions) can have
- // multiple frame indices and/or cause eliminateFrameIndex to insert
- // more than one instruction. We need the register scavenger to go
- // through all of these instructions so that it can update its
- // register information. We keep the iterator at the point before
- // insertion so that we can revisit them in full.
- bool AtBeginning = (I == BB->begin());
- if (!AtBeginning) --I;
-
- // If this instruction has a FrameIndex operand, we need to use that
- // target machine register info object to eliminate it.
- TRI.eliminateFrameIndex(MI, SPAdj, RS);
-
- // Reset the iterator if we were at the beginning of the BB.
- if (AtBeginning) {
- I = BB->begin();
- DoIncr = false;
- }
-
- MI = 0;
- break;
+ continue;
+ }
+
+ bool DoIncr = true;
+
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i)
+ if (MI->getOperand(i).isFrameIndex()) {
+ // Some instructions (e.g. inline asm instructions) can have
+ // multiple frame indices and/or cause eliminateFrameIndex
+ // to insert more than one instruction. We need the register
+ // scavenger to go through all of these instructions so that
+ // it can update its register information. We keep the
+ // iterator at the point before insertion so that we can
+ // revisit them in full.
+ bool AtBeginning = (I == BB->begin());
+ if (!AtBeginning) --I;
+
+ // If this instruction has a FrameIndex operand, we need to
+ // use that target machine register info object to eliminate
+ // it.
+ TRI.eliminateFrameIndex(MI, SPAdj, RS);
+
+ // Reset the iterator if we were at the beginning of the BB.
+ if (AtBeginning) {
+ I = BB->begin();
+ DoIncr = false;