-#ifndef NDEBUG
- // Machine function handle.
- MachineFunction* MF;
-
- // Flag indicating that the current function
- // has at least one "short" path in the machine
- // CFG from the entry block to an exit block.
- bool HasFastExitPath;
-#endif
-
- bool calculateSets(MachineFunction &Fn);
- bool calcAnticInOut(MachineBasicBlock* MBB);
- bool calcAvailInOut(MachineBasicBlock* MBB);
- void calculateAnticAvail(MachineFunction &Fn);
- bool addUsesForMEMERegion(MachineBasicBlock* MBB,
- SmallVector<MachineBasicBlock*, 4>& blks);
- bool addUsesForTopLevelLoops(SmallVector<MachineBasicBlock*, 4>& blks);
- bool calcSpillPlacements(MachineBasicBlock* MBB,
- SmallVector<MachineBasicBlock*, 4> &blks,
- CSRegBlockMap &prevSpills);
- bool calcRestorePlacements(MachineBasicBlock* MBB,
- SmallVector<MachineBasicBlock*, 4> &blks,
- CSRegBlockMap &prevRestores);
- void placeSpillsAndRestores(MachineFunction &Fn);
- void placeCSRSpillsAndRestores(MachineFunction &Fn);