+
+ if(PhysReg == 0) { // ok, now we're desperate. We couldn't choose
+ // a register to spill by looking through the
+ // read timetable, so now we just spill the
+ // first allocatable register we find.
+
+ // for all physical regs in the RC,
+ for(TargetRegisterClass::iterator pReg = RC->begin();
+ pReg != RC->end(); ++pReg) {
+ // if we find a register we can spill
+ if(PhysRegsUsed[*pReg]>=-1)
+ PhysReg = *pReg; // choose it to be spilled
+ }
+ }