+ // Find the eh.selector.* and eh.exception calls. We'll use the first
+ // eh.selector to determine the right personality function to use. For
+ // SJLJ, we always use the same personality for the whole function,
+ // not on a per-selector basis.
+ // FIXME: That's a bit ugly. Better way?
+ SmallVector<CallInst*,16> EH_Selectors;
+ SmallVector<CallInst*,16> EH_Exceptions;
+ for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
+ if (CallInst *CI = dyn_cast<CallInst>(I)) {
+ if (CI->getCalledFunction() == SelectorFn) {
+ if (!PersonalityFn) PersonalityFn = CI->getOperand(2);
+ EH_Selectors.push_back(CI);
+ } else if (CI->getCalledFunction() == ExceptionFn) {
+ EH_Exceptions.push_back(CI);
+ }
+ }
+ }
+ }
+ // If we don't have any eh.selector calls, we can't determine the personality
+ // function. Without a personality function, we can't process exceptions.
+ if (!PersonalityFn) return false;
+