+ // First, check to see if we already have this symbol.
+ uint64_t Addr = getExistingSymbolAddress(Name);
+ if (Addr)
+ return Addr;
+
+ for (std::unique_ptr<object::Archive> &A : Archives) {
+ // Look for our symbols in each Archive
+ object::Archive::child_iterator ChildIt = A->findSym(Name);
+ if (ChildIt != A->child_end()) {
+ // FIXME: Support nested archives?
+ ErrorOr<std::unique_ptr<object::Binary>> ChildBinOrErr =
+ ChildIt->getAsBinary();
+ if (ChildBinOrErr.getError())
+ continue;
+ std::unique_ptr<object::Binary> &ChildBin = ChildBinOrErr.get();
+ if (ChildBin->isObject()) {
+ std::unique_ptr<object::ObjectFile> OF(
+ static_cast<object::ObjectFile *>(ChildBin.release()));
+ // This causes the object file to be loaded.
+ addObjectFile(std::move(OF));
+ // The address should be here now.
+ Addr = getExistingSymbolAddress(Name);
+ if (Addr)
+ return Addr;
+ }
+ }
+ }
+
+ // If it hasn't already been generated, see if it's in one of our modules.
+ Module *M = findModuleForSymbol(Name, CheckFunctionsOnly);
+ if (!M)
+ return 0;
+
+ generateCodeForModule(M);
+
+ // Check the RuntimeDyld table again, it should be there now.
+ return getExistingSymbolAddress(Name);