- bool ObjectRequired = false;
- for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
- E = UndefinedSymbols.end(); I != E; ++I)
- if (DefSymbols.count(*I)) {
- if (Verbose)
- std::cerr << " Found object providing symbol '" << *I << "'...\n";
- ObjectRequired = true;
- break;
- }
-
- // We DO need to link this object into the program...
- if (ObjectRequired) {
- if (LinkModules(M, Objects[i], &ErrorMessage))
- return true; // Couldn't link in the right object file...
-
- // Since we have linked in this object, delete it from the list of
- // objects to consider in this archive file.
- std::swap(Objects[i], Objects.back());
- std::swap(DefinedSymbols[i], DefinedSymbols.back());
- Objects.pop_back();
- DefinedSymbols.pop_back();
- --i; // Do not skip an entry
-
- // The undefined symbols set should have shrunk.
- GetAllUndefinedSymbols(M, UndefinedSymbols);
- Linked = true; // We have linked something in!
- }
- }
- }
-
- return false;
-}
-
-/// LinkInFile - opens a bytecode file and links in all objects which
-/// provide symbols that are currently undefined.
-///
-/// Inputs:
-/// HeadModule - The module in which to link the bytecode file.
-/// Filename - The pathname of the bytecode file.
-/// Verbose - Flags whether verbose messages should be printed.
-///
-/// Outputs:
-/// ErrorMessage - A C++ string detailing what error occurred, if any.
-///
-/// Return Value:
-/// TRUE - An error occurred.
-/// FALSE - No errors.
-///
-static bool LinkInFile(Module *HeadModule,
- const std::string &Filename,
- std::string &ErrorMessage,
- bool Verbose)
-{
- std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage));
- if (M.get() == 0) return true;
- bool Result = LinkModules(HeadModule, M.get(), &ErrorMessage);
- if (Verbose) std::cerr << "Linked in bytecode file '" << Filename << "'\n";
- return Result;
-}
-
-/// LinkFiles - takes a module and a list of files and links them all together.
-/// It locates the file either in the current directory, as its absolute
-/// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH.
-///
-/// Inputs:
-/// progname - The name of the program (infamous argv[0]).
-/// HeadModule - The module under which all files will be linked.
-/// Files - A vector of C++ strings indicating the LLVM bytecode filenames
-/// to be linked. The names can refer to a mixture of pure LLVM
-/// bytecode files and archive (ar) formatted files.
-/// Verbose - Flags whether verbose output should be printed while linking.
-///
-/// Outputs:
-/// HeadModule - The module will have the specified LLVM bytecode files linked
-/// in.
-///
-/// Return value:
-/// FALSE - No errors.
-/// TRUE - Some error occurred.
-///
-bool LinkFiles(const char *progname,
- Module *HeadModule,
- const std::vector<std::string> &Files,
- bool Verbose)
-{
- // String in which to receive error messages.
- std::string ErrorMessage;
-
- // Full pathname of the file
- std::string Pathname;
-
- // Get the library search path from the environment
- char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");