+ for (MCSectionData::iterator it2 = SD.begin(),
+ ie2 = SD.end(); it2 != ie2; ++it2) {
+ // Check if this is an fragment that needs relaxation.
+ bool relaxedFrag = false;
+ switch(it2->getKind()) {
+ default:
+ break;
+ case MCFragment::FT_Inst:
+ relaxedFrag = RelaxInstruction(Layout, *cast<MCInstFragment>(it2));
+ break;
+ case MCFragment::FT_Dwarf:
+ relaxedFrag = RelaxDwarfLineAddr(Layout,
+ *cast<MCDwarfLineAddrFragment>(it2));
+ break;
+ case MCFragment::FT_DwarfFrame:
+ relaxedFrag =
+ RelaxDwarfCallFrameFragment(Layout,
+ *cast<MCDwarfCallFrameFragment>(it2));
+ break;
+ case MCFragment::FT_LEB:
+ relaxedFrag = RelaxLEB(Layout, *cast<MCLEBFragment>(it2));
+ break;
+ }
+ // Update the layout, and remember that we relaxed.
+ if (relaxedFrag && !FirstInvalidFragment)
+ FirstInvalidFragment = it2;
+ }
+ if (FirstInvalidFragment) {
+ Layout.Invalidate(FirstInvalidFragment);
+ return true;
+ }
+ return false;
+}
+
+bool MCAssembler::LayoutOnce(MCAsmLayout &Layout) {
+ ++stats::RelaxationSteps;
+