-static bool isScatteredFixupFullyResolvedSimple(const MCAssembler &Asm,
- const MCFixup &Fixup,
- const MCValue Target,
- const MCSection *BaseSection) {
- // The effective fixup address is
- // addr(atom(A)) + offset(A)
- // - addr(atom(B)) - offset(B)
- // - addr(<base symbol>) + <fixup offset from base symbol>
- // and the offsets are not relocatable, so the fixup is fully resolved when
- // addr(atom(A)) - addr(atom(B)) - addr(<base symbol>)) == 0.
- //
- // The simple (Darwin, except on x86_64) way of dealing with this was to
- // assume that any reference to a temporary symbol *must* be a temporary
- // symbol in the same atom, unless the sections differ. Therefore, any PCrel
- // relocation to a temporary symbol (in the same section) is fully
- // resolved. This also works in conjunction with absolutized .set, which
- // requires the compiler to use .set to absolutize the differences between
- // symbols which the compiler knows to be assembly time constants, so we don't
- // need to worry about considering symbol differences fully resolved.
-
- // Non-relative fixups are only resolved if constant.
- if (!BaseSection)
- return Target.isAbsolute();
-
- // Otherwise, relative fixups are only resolved if not a difference and the
- // target is a temporary in the same section.
- if (Target.isAbsolute() || Target.getSymB())
- return false;
-
- const MCSymbol *A = &Target.getSymA()->getSymbol();
- if (!A->isTemporary() || !A->isInSection() ||
- &A->getSection() != BaseSection)
- return false;
-
- return true;
-}
-
-static bool isScatteredFixupFullyResolved(const MCAssembler &Asm,
- const MCAsmLayout &Layout,
- const MCFixup &Fixup,
- const MCValue Target,
- const MCSymbolData *BaseSymbol) {
- // The effective fixup address is
- // addr(atom(A)) + offset(A)
- // - addr(atom(B)) - offset(B)
- // - addr(BaseSymbol) + <fixup offset from base symbol>
- // and the offsets are not relocatable, so the fixup is fully resolved when
- // addr(atom(A)) - addr(atom(B)) - addr(BaseSymbol) == 0.
- //
- // Note that "false" is almost always conservatively correct (it means we emit
- // a relocation which is unnecessary), except when it would force us to emit a
- // relocation which the target cannot encode.
-
- const MCSymbolData *A_Base = 0, *B_Base = 0;
- if (const MCSymbolRefExpr *A = Target.getSymA()) {
- // Modified symbol references cannot be resolved.
- if (A->getKind() != MCSymbolRefExpr::VK_None)
- return false;
-
- A_Base = Asm.getAtom(Layout, &Asm.getSymbolData(A->getSymbol()));
- if (!A_Base)
- return false;
- }
-
- if (const MCSymbolRefExpr *B = Target.getSymB()) {
- // Modified symbol references cannot be resolved.
- if (B->getKind() != MCSymbolRefExpr::VK_None)
- return false;
-
- B_Base = Asm.getAtom(Layout, &Asm.getSymbolData(B->getSymbol()));
- if (!B_Base)
- return false;
- }
-
- // If there is no base, A and B have to be the same atom for this fixup to be
- // fully resolved.
- if (!BaseSymbol)
- return A_Base == B_Base;
-
- // Otherwise, B must be missing and A must be the base.
- return !B_Base && BaseSymbol == A_Base;
-}
-