+ getAssembler().getEmitter().EncodeInstruction(Inst, VecOS, Fixups);
+ VecOS.flush();
+
+ // Add the fixups and data.
+ for (unsigned i = 0, e = Fixups.size(); i != e; ++i) {
+ Fixups[i].setOffset(Fixups[i].getOffset() + DF->getContents().size());
+ DF->addFixup(Fixups[i]);
+ }
+ DF->getContents().append(Code.begin(), Code.end());
+}
+
+void MCMachOStreamer::EmitInstruction(const MCInst &Inst) {
+ // Scan for values.
+ for (unsigned i = Inst.getNumOperands(); i--; )
+ if (Inst.getOperand(i).isExpr())
+ AddValueSymbols(Inst.getOperand(i).getExpr());
+
+ getCurrentSectionData()->setHasInstructions(true);
+
+ // Now that a machine instruction has been assembled into this section, make
+ // a line entry for any .loc directive that has been seen.
+ MCLineEntry::Make(this, getCurrentSection());
+
+ // If this instruction doesn't need relaxation, just emit it as data.
+ if (!getAssembler().getBackend().MayNeedRelaxation(Inst)) {
+ EmitInstToData(Inst);
+ return;
+ }
+
+ // Otherwise, if we are relaxing everything, relax the instruction as much as
+ // possible and emit it as data.
+ if (getAssembler().getRelaxAll()) {
+ MCInst Relaxed;
+ getAssembler().getBackend().RelaxInstruction(Inst, Relaxed);
+ while (getAssembler().getBackend().MayNeedRelaxation(Relaxed))
+ getAssembler().getBackend().RelaxInstruction(Relaxed, Relaxed);
+ EmitInstToData(Relaxed);
+ return;
+ }
+
+ // Otherwise emit to a separate fragment.
+ EmitInstToFragment(Inst);