+static bool isScatteredFixupFullyResolved(const MCAssembler &Asm,
+ const MCValue Target,
+ const MCSymbolData *BaseSymbol) {
+ // The effective fixup address is
+ // addr(atom(A)) + offset(A)
+ // - addr(atom(B)) - offset(B)
+ // - addr(BaseSymbol) + <fixup offset from base symbol>
+ // and the offsets are not relocatable, so the fixup is fully resolved when
+ // addr(atom(A)) - addr(atom(B)) - addr(BaseSymbol) == 0.
+ //
+ // Note that "false" is almost always conservatively correct (it means we emit
+ // a relocation which is unnecessary), except when it would force us to emit a
+ // relocation which the target cannot encode.
+
+ const MCSymbolData *A_Base = 0, *B_Base = 0;
+ if (const MCSymbolRefExpr *A = Target.getSymA()) {
+ // Modified symbol references cannot be resolved.
+ if (A->getKind() != MCSymbolRefExpr::VK_None)
+ return false;
+
+ A_Base = Asm.getAtom(&Asm.getSymbolData(A->getSymbol()));
+ if (!A_Base)
+ return false;
+ }
+
+ if (const MCSymbolRefExpr *B = Target.getSymB()) {
+ // Modified symbol references cannot be resolved.
+ if (B->getKind() != MCSymbolRefExpr::VK_None)
+ return false;
+
+ B_Base = Asm.getAtom(&Asm.getSymbolData(B->getSymbol()));
+ if (!B_Base)
+ return false;
+ }
+
+ // If there is no base, A and B have to be the same atom for this fixup to be
+ // fully resolved.
+ if (!BaseSymbol)
+ return A_Base == B_Base;
+
+ // Otherwise, B must be missing and A must be the base.
+ return !B_Base && BaseSymbol == A_Base;
+}
+
+static bool isScatteredFixupFullyResolvedSimple(const MCAssembler &Asm,
+ const MCValue Target,
+ const MCSection *BaseSection) {
+ // The effective fixup address is
+ // addr(atom(A)) + offset(A)
+ // - addr(atom(B)) - offset(B)
+ // - addr(<base symbol>) + <fixup offset from base symbol>
+ // and the offsets are not relocatable, so the fixup is fully resolved when
+ // addr(atom(A)) - addr(atom(B)) - addr(<base symbol>)) == 0.
+ //
+ // The simple (Darwin, except on x86_64) way of dealing with this was to
+ // assume that any reference to a temporary symbol *must* be a temporary
+ // symbol in the same atom, unless the sections differ. Therefore, any PCrel
+ // relocation to a temporary symbol (in the same section) is fully
+ // resolved. This also works in conjunction with absolutized .set, which
+ // requires the compiler to use .set to absolutize the differences between
+ // symbols which the compiler knows to be assembly time constants, so we don't
+ // need to worry about considering symbol differences fully resolved.
+
+ // Non-relative fixups are only resolved if constant.
+ if (!BaseSection)
+ return Target.isAbsolute();
+
+ // Otherwise, relative fixups are only resolved if not a difference and the
+ // target is a temporary in the same section.
+ if (Target.isAbsolute() || Target.getSymB())
+ return false;
+
+ const MCSymbol *A = &Target.getSymA()->getSymbol();
+ if (!A->isTemporary() || !A->isInSection() ||
+ &A->getSection() != BaseSection)
+ return false;
+
+ return true;
+}
+