+ ItemSize = itemSize;
+
+ // If a size is specified, initialize the table with that many buckets.
+ if (InitSize) {
+ init(InitSize);
+ return;
+ }
+
+ // Otherwise, initialize it with zero buckets to avoid the allocation.
+ TheTable = 0;
+ NumBuckets = 0;
+ NumItems = 0;
+ NumTombstones = 0;
+}
+
+void StringMapImpl::init(unsigned InitSize) {