+ return 0;
+}
+
+void llvm::llvm_execute_on_thread(void (*Fn)(void*), void *UserData,
+ unsigned RequestedStackSize) {
+ struct ThreadInfo param = { Fn, UserData };
+
+ HANDLE hThread = (HANDLE)::_beginthreadex(NULL,
+ RequestedStackSize, ThreadCallback,
+ ¶m, 0, NULL);
+
+ if (hThread) {
+ // We actually don't care whether the wait succeeds or fails, in
+ // the same way we don't care whether the pthread_join call succeeds
+ // or fails. There's not much we could do if this were to fail. But
+ // on success, this call will wait until the thread finishes executing
+ // before returning.
+ (void)::WaitForSingleObject(hThread, INFINITE);
+ ::CloseHandle(hThread);
+ }
+}
+#else
+// Support for non-Win32, non-pthread implementation.