+void* DynamicLibrary::SearchForAddressOfSymbol(const char* symbolName) {
+ // check_ltdl_initialization();
+
+ // First check symbols added via AddSymbol().
+ std::map<std::string, void *>::iterator I = g_symbols.find(symbolName);
+ if (I != g_symbols.end())
+ return I->second;
+
+ // Now search the libraries.
+ for (std::vector<void *>::iterator I = OpenedHandles.begin(),
+ E = OpenedHandles.end(); I != E; ++I) {
+ //lt_ptr ptr = lt_dlsym(*I, symbolName);
+ void *ptr = dlsym(*I, symbolName);
+ if (ptr)
+ return ptr;
+ }
+
+#define EXPLICIT_SYMBOL(SYM) \
+ extern void *SYM; if (!strcmp(symbolName, #SYM)) return &SYM
+
+ // If this is darwin, it has some funky issues, try to solve them here. Some
+ // important symbols are marked 'private external' which doesn't allow
+ // SearchForAddressOfSymbol to find them. As such, we special case them here,
+ // there is only a small handful of them.
+
+#ifdef __APPLE__
+ {
+ EXPLICIT_SYMBOL(__ashldi3);
+ EXPLICIT_SYMBOL(__ashrdi3);
+ EXPLICIT_SYMBOL(__cmpdi2);
+ EXPLICIT_SYMBOL(__divdi3);
+ EXPLICIT_SYMBOL(__eprintf);
+ EXPLICIT_SYMBOL(__fixdfdi);
+ EXPLICIT_SYMBOL(__fixsfdi);
+ EXPLICIT_SYMBOL(__fixunsdfdi);
+ EXPLICIT_SYMBOL(__fixunssfdi);
+ EXPLICIT_SYMBOL(__floatdidf);
+ EXPLICIT_SYMBOL(__floatdisf);
+ EXPLICIT_SYMBOL(__lshrdi3);
+ EXPLICIT_SYMBOL(__moddi3);
+ EXPLICIT_SYMBOL(__udivdi3);
+ EXPLICIT_SYMBOL(__umoddi3);
+ }
+#endif