+// Helper classes to encode Thumb1 loads and stores. For immediates, the
+// following bits are used for "opA" (see A6.2.4):
+//
+// 0b0110 => Immediate, 4 bytes
+// 0b1000 => Immediate, 2 bytes
+// 0b0111 => Immediate, 1 byte
+class T1pILdStEncode<bits<3> opcode, dag oops, dag iops, AddrMode am,
+ InstrItinClass itin, string opc, string asm,
+ list<dag> pattern>
+ : Thumb1pI<oops, iops, am, Size2Bytes, itin, opc, asm, "", pattern>,
+ T1LoadStore<0b0101, opcode> {
+ bits<3> Rt;
+ bits<8> addr;
+ let Inst{8-6} = addr{5-3}; // Rm
+ let Inst{5-3} = addr{2-0}; // Rn
+ let Inst{2-0} = Rt;
+}
+class T1pILdStEncodeImm<bits<4> opA, bit opB, dag oops, dag iops, AddrMode am,
+ InstrItinClass itin, string opc, string asm,
+ list<dag> pattern>
+ : Thumb1pI<oops, iops, am, Size2Bytes, itin, opc, asm, "", pattern>,
+ T1LoadStore<opA, {opB,?,?}> {
+ bits<3> Rt;
+ bits<8> addr;
+ let Inst{10-6} = addr{7-3}; // imm5
+ let Inst{5-3} = addr{2-0}; // Rn
+ let Inst{2-0} = Rt;
+}
+