+ RegisterTargetMachine<PPC64TargetMachine> C(ThePPC64LETarget);
+}
+
+/// Return the datalayout string of a subtarget.
+static std::string getDataLayoutString(const PPCSubtarget &ST) {
+ const Triple &T = ST.getTargetTriple();
+
+ // PPC is big endian.
+ std::string Ret = "E";
+
+ Ret += DataLayout::getManglingComponent(T);
+
+ // PPC32 has 32 bit pointers. The PS3 (OS Lv2) is a PPC64 machine with 32 bit
+ // pointers.
+ if (!ST.isPPC64() || T.getOS() == Triple::Lv2)
+ Ret += "-p:32:32";
+
+ // Note, the alignment values for f64 and i64 on ppc64 in Darwin
+ // documentation are wrong; these are correct (i.e. "what gcc does").
+ if (ST.isPPC64() || ST.isSVR4ABI())
+ Ret += "-i64:64";
+ else
+ Ret += "-f64:32:64";
+
+ // PPC64 has 32 and 64 bit registers, PPC32 has only 32 bit ones.
+ if (ST.isPPC64())
+ Ret += "-n32:64";
+ else
+ Ret += "-n32";
+
+ return Ret;