+// Determine whether we use the vector ABI.
+static bool UsesVectorABI(StringRef CPU, StringRef FS) {
+ // We use the vector ABI whenever the vector facility is avaiable.
+ // This is the case by default if CPU is z13 or later, and can be
+ // overridden via "[+-]vector" feature string elements.
+ bool VectorABI = true;
+ if (CPU.empty() || CPU == "generic" ||
+ CPU == "z10" || CPU == "z196" || CPU == "zEC12")
+ VectorABI = false;
+
+ SmallVector<StringRef, 3> Features;
+ FS.split(Features, ',', -1, false /* KeepEmpty */);
+ for (auto &Feature : Features) {
+ if (Feature == "vector" || Feature == "+vector")
+ VectorABI = true;
+ if (Feature == "-vector")
+ VectorABI = false;
+ }
+
+ return VectorABI;
+}
+
+static std::string computeDataLayout(const Triple &TT, StringRef CPU,
+ StringRef FS) {
+ bool VectorABI = UsesVectorABI(CPU, FS);
+ std::string Ret = "";
+
+ // Big endian.
+ Ret += "E";
+
+ // Data mangling.
+ Ret += DataLayout::getManglingComponent(TT);
+
+ // Make sure that global data has at least 16 bits of alignment by
+ // default, so that we can refer to it using LARL. We don't have any
+ // special requirements for stack variables though.
+ Ret += "-i1:8:16-i8:8:16";
+
+ // 64-bit integers are naturally aligned.
+ Ret += "-i64:64";
+
+ // 128-bit floats are aligned only to 64 bits.
+ Ret += "-f128:64";
+
+ // When using the vector ABI, 128-bit vectors are also aligned to 64 bits.
+ if (VectorABI)
+ Ret += "-v128:64";
+
+ // We prefer 16 bits of aligned for all globals; see above.
+ Ret += "-a:8:16";
+
+ // Integer registers are 32 or 64 bits.
+ Ret += "-n32:64";
+
+ return Ret;
+}
+
+SystemZTargetMachine::SystemZTargetMachine(const Target &T, const Triple &TT,