+ bool hasPOPCNT() const { return HasPOPCNT; }
+ bool hasAES() const { return HasAES; }
+ bool hasPCLMUL() const { return HasPCLMUL; }
+ bool hasFMA() const { return HasFMA; }
+ // FIXME: Favor FMA when both are enabled. Is this the right thing to do?
+ bool hasFMA4() const { return HasFMA4 && !HasFMA; }
+ bool hasXOP() const { return HasXOP; }
+ bool hasTBM() const { return HasTBM; }
+ bool hasMOVBE() const { return HasMOVBE; }
+ bool hasRDRAND() const { return HasRDRAND; }
+ bool hasF16C() const { return HasF16C; }
+ bool hasFSGSBase() const { return HasFSGSBase; }
+ bool hasLZCNT() const { return HasLZCNT; }
+ bool hasBMI() const { return HasBMI; }
+ bool hasBMI2() const { return HasBMI2; }
+ bool hasRTM() const { return HasRTM; }
+ bool hasHLE() const { return HasHLE; }
+ bool hasADX() const { return HasADX; }
+ bool hasSHA() const { return HasSHA; }
+ bool hasSGX() const { return HasSGX; }
+ bool hasPRFCHW() const { return HasPRFCHW; }
+ bool hasRDSEED() const { return HasRDSEED; }
+ bool isBTMemSlow() const { return IsBTMemSlow; }
+ bool isSHLDSlow() const { return IsSHLDSlow; }
+ bool isUnalignedMemAccessFast() const { return IsUAMemFast; }
+ bool hasVectorUAMem() const { return HasVectorUAMem; }
+ bool hasCmpxchg16b() const { return HasCmpxchg16b; }
+ bool useLeaForSP() const { return UseLeaForSP; }
+ bool hasSlowDivide() const { return HasSlowDivide; }
+ bool padShortFunctions() const { return PadShortFunctions; }
+ bool callRegIndirect() const { return CallRegIndirect; }
+ bool LEAusesAG() const { return LEAUsesAG; }
+ bool slowLEA() const { return SlowLEA; }
+ bool slowIncDec() const { return SlowIncDec; }
+ bool hasCDI() const { return HasCDI; }
+ bool hasPFI() const { return HasPFI; }
+ bool hasERI() const { return HasERI; }
+ bool hasDQI() const { return HasDQI; }
+ bool hasBWI() const { return HasBWI; }
+ bool hasVLX() const { return HasVLX; }
+
+ bool isAtom() const { return X86ProcFamily == IntelAtom; }
+ bool isSLM() const { return X86ProcFamily == IntelSLM; }
+
+ const Triple &getTargetTriple() const { return TargetTriple; }
+
+ bool isTargetDarwin() const { return TargetTriple.isOSDarwin(); }
+ bool isTargetFreeBSD() const {
+ return TargetTriple.getOS() == Triple::FreeBSD;
+ }
+ bool isTargetSolaris() const {
+ return TargetTriple.getOS() == Triple::Solaris;
+ }
+
+ bool isTargetELF() const { return TargetTriple.isOSBinFormatELF(); }
+ bool isTargetCOFF() const { return TargetTriple.isOSBinFormatCOFF(); }
+ bool isTargetMacho() const { return TargetTriple.isOSBinFormatMachO(); }
+
+ bool isTargetLinux() const { return TargetTriple.isOSLinux(); }
+ bool isTargetNaCl() const { return TargetTriple.isOSNaCl(); }
+ bool isTargetNaCl32() const { return isTargetNaCl() && !is64Bit(); }
+ bool isTargetNaCl64() const { return isTargetNaCl() && is64Bit(); }
+
+ bool isTargetWindowsMSVC() const {
+ return TargetTriple.isWindowsMSVCEnvironment();
+ }
+
+ bool isTargetKnownWindowsMSVC() const {
+ return TargetTriple.isKnownWindowsMSVCEnvironment();
+ }
+
+ bool isTargetWindowsCygwin() const {
+ return TargetTriple.isWindowsCygwinEnvironment();
+ }