+void Instruction::removeFromParent() {
+ getParent()->getInstList().remove(this);
+}
+
+void Instruction::eraseFromParent() {
+ getParent()->getInstList().erase(this);
+}
+
+/// insertBefore - Insert an unlinked instructions into a basic block
+/// immediately before the specified instruction.
+void Instruction::insertBefore(Instruction *InsertPos) {
+ InsertPos->getParent()->getInstList().insert(InsertPos, this);
+}
+
+/// insertAfter - Insert an unlinked instructions into a basic block
+/// immediately after the specified instruction.
+void Instruction::insertAfter(Instruction *InsertPos) {
+ InsertPos->getParent()->getInstList().insertAfter(InsertPos, this);
+}
+
+/// moveBefore - Unlink this instruction from its current basic block and
+/// insert it into the basic block that MovePos lives in, right before
+/// MovePos.
+void Instruction::moveBefore(Instruction *MovePos) {
+ MovePos->getParent()->getInstList().splice(MovePos,getParent()->getInstList(),
+ this);
+}
+
+
+const char *Instruction::getOpcodeName(unsigned OpCode) {
+ switch (OpCode) {
+ // Terminators
+ case Ret: return "ret";
+ case Br: return "br";
+ case Switch: return "switch";
+ case IndirectBr: return "indirectbr";
+ case Invoke: return "invoke";
+ case Unwind: return "unwind";
+ case Unreachable: return "unreachable";
+
+ // Standard binary operators...
+ case Add: return "add";
+ case FAdd: return "fadd";
+ case Sub: return "sub";
+ case FSub: return "fsub";
+ case Mul: return "mul";
+ case FMul: return "fmul";
+ case UDiv: return "udiv";
+ case SDiv: return "sdiv";
+ case FDiv: return "fdiv";
+ case URem: return "urem";
+ case SRem: return "srem";
+ case FRem: return "frem";
+
+ // Logical operators...
+ case And: return "and";
+ case Or : return "or";
+ case Xor: return "xor";
+
+ // Memory instructions...
+ case Alloca: return "alloca";
+ case Load: return "load";
+ case Store: return "store";
+ case GetElementPtr: return "getelementptr";
+
+ // Convert instructions...
+ case Trunc: return "trunc";
+ case ZExt: return "zext";
+ case SExt: return "sext";
+ case FPTrunc: return "fptrunc";
+ case FPExt: return "fpext";
+ case FPToUI: return "fptoui";
+ case FPToSI: return "fptosi";
+ case UIToFP: return "uitofp";
+ case SIToFP: return "sitofp";
+ case IntToPtr: return "inttoptr";
+ case PtrToInt: return "ptrtoint";
+ case BitCast: return "bitcast";
+
+ // Other instructions...
+ case ICmp: return "icmp";
+ case FCmp: return "fcmp";
+ case PHI: return "phi";
+ case Select: return "select";
+ case Call: return "call";
+ case Shl: return "shl";
+ case LShr: return "lshr";
+ case AShr: return "ashr";
+ case VAArg: return "va_arg";
+ case ExtractElement: return "extractelement";
+ case InsertElement: return "insertelement";
+ case ShuffleVector: return "shufflevector";
+ case ExtractValue: return "extractvalue";
+ case InsertValue: return "insertvalue";
+
+ default: return "<Invalid operator> ";
+ }
+
+ return 0;
+}
+
+/// isIdenticalTo - Return true if the specified instruction is exactly
+/// identical to the current one. This means that all operands match and any
+/// extra information (e.g. load is volatile) agree.
+bool Instruction::isIdenticalTo(const Instruction *I) const {
+ return isIdenticalToWhenDefined(I) &&
+ SubclassOptionalData == I->SubclassOptionalData;
+}
+
+/// isIdenticalToWhenDefined - This is like isIdenticalTo, except that it
+/// ignores the SubclassOptionalData flags, which specify conditions
+/// under which the instruction's result is undefined.
+bool Instruction::isIdenticalToWhenDefined(const Instruction *I) const {
+ if (getOpcode() != I->getOpcode() ||
+ getNumOperands() != I->getNumOperands() ||
+ getType() != I->getType())
+ return false;
+
+ // We have two instructions of identical opcode and #operands. Check to see
+ // if all operands are the same.
+ for (unsigned i = 0, e = getNumOperands(); i != e; ++i)
+ if (getOperand(i) != I->getOperand(i))
+ return false;
+
+ // Check special state that is a part of some instructions.
+ if (const LoadInst *LI = dyn_cast<LoadInst>(this))
+ return LI->isVolatile() == cast<LoadInst>(I)->isVolatile() &&
+ LI->getAlignment() == cast<LoadInst>(I)->getAlignment();
+ if (const StoreInst *SI = dyn_cast<StoreInst>(this))
+ return SI->isVolatile() == cast<StoreInst>(I)->isVolatile() &&
+ SI->getAlignment() == cast<StoreInst>(I)->getAlignment();
+ if (const CmpInst *CI = dyn_cast<CmpInst>(this))
+ return CI->getPredicate() == cast<CmpInst>(I)->getPredicate();
+ if (const CallInst *CI = dyn_cast<CallInst>(this))
+ return CI->isTailCall() == cast<CallInst>(I)->isTailCall() &&
+ CI->getCallingConv() == cast<CallInst>(I)->getCallingConv() &&
+ CI->getAttributes() == cast<CallInst>(I)->getAttributes();
+ if (const InvokeInst *CI = dyn_cast<InvokeInst>(this))
+ return CI->getCallingConv() == cast<InvokeInst>(I)->getCallingConv() &&
+ CI->getAttributes() == cast<InvokeInst>(I)->getAttributes();
+ if (const InsertValueInst *IVI = dyn_cast<InsertValueInst>(this)) {
+ if (IVI->getNumIndices() != cast<InsertValueInst>(I)->getNumIndices())
+ return false;
+ for (unsigned i = 0, e = IVI->getNumIndices(); i != e; ++i)
+ if (IVI->idx_begin()[i] != cast<InsertValueInst>(I)->idx_begin()[i])
+ return false;
+ return true;
+ }
+ if (const ExtractValueInst *EVI = dyn_cast<ExtractValueInst>(this)) {
+ if (EVI->getNumIndices() != cast<ExtractValueInst>(I)->getNumIndices())
+ return false;
+ for (unsigned i = 0, e = EVI->getNumIndices(); i != e; ++i)
+ if (EVI->idx_begin()[i] != cast<ExtractValueInst>(I)->idx_begin()[i])
+ return false;
+ return true;
+ }
+
+ return true;
+}
+
+// isSameOperationAs
+// This should be kept in sync with isEquivalentOperation in
+// lib/Transforms/IPO/MergeFunctions.cpp.
+bool Instruction::isSameOperationAs(const Instruction *I) const {
+ if (getOpcode() != I->getOpcode() ||
+ getNumOperands() != I->getNumOperands() ||
+ getType() != I->getType())
+ return false;