// llvm_shutdown is run. Ideally we should find a solution so that we don't
// leak the map, AND can still resurrect after shutdown.
static ManagedStatic<PassRegistry> PassRegistryObj;
// llvm_shutdown is run. Ideally we should find a solution so that we don't
// leak the map, AND can still resurrect after shutdown.
static ManagedStatic<PassRegistry> PassRegistryObj;