+ for (; N; --N, ++UI)
+ if (UI == E) return false; // Too few.
+
+ return true;
+}
+
+/// isUsedInBasicBlock - Return true if this value is used in the specified
+/// basic block.
+bool Value::isUsedInBasicBlock(const BasicBlock *BB) const {
+ for (use_const_iterator I = use_begin(), E = use_end(); I != E; ++I) {
+ const Instruction *User = dyn_cast<Instruction>(*I);
+ if (User && User->getParent() == BB)
+ return true;
+ }
+ return false;
+}
+
+
+/// getNumUses - This method computes the number of uses of this Value. This
+/// is a linear time operation. Use hasOneUse or hasNUses to check for specific
+/// values.
+unsigned Value::getNumUses() const {
+ return (unsigned)std::distance(use_begin(), use_end());
+}
+
+static bool getSymTab(Value *V, ValueSymbolTable *&ST) {
+ ST = 0;
+ if (Instruction *I = dyn_cast<Instruction>(V)) {
+ if (BasicBlock *P = I->getParent())
+ if (Function *PP = P->getParent())
+ ST = &PP->getValueSymbolTable();
+ } else if (BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
+ if (Function *P = BB->getParent())
+ ST = &P->getValueSymbolTable();
+ } else if (GlobalValue *GV = dyn_cast<GlobalValue>(V)) {
+ if (Module *P = GV->getParent())
+ ST = &P->getValueSymbolTable();
+ } else if (Argument *A = dyn_cast<Argument>(V)) {
+ if (Function *P = A->getParent())
+ ST = &P->getValueSymbolTable();
+ } else {
+ assert(isa<Constant>(V) && "Unknown value type!");
+ return true; // no name is setable for this.
+ }
+ return false;
+}
+
+/// getNameStart - Return a pointer to a null terminated string for this name.
+/// Note that names can have null characters within the string as well as at
+/// their end. This always returns a non-null pointer.
+const char *Value::getNameStart() const {
+ if (Name == 0) return "";
+ return Name->getKeyData();
+}
+
+/// getNameLen - Return the length of the string, correctly handling nul
+/// characters embedded into them.
+unsigned Value::getNameLen() const {
+ return Name ? Name->getKeyLength() : 0;
+}
+
+/// isName - Return true if this value has the name specified by the provided
+/// nul terminated string.
+bool Value::isName(const char *N) const {
+ unsigned InLen = strlen(N);
+ return InLen == getNameLen() && memcmp(getNameStart(), N, InLen) == 0;
+}
+
+
+std::string Value::getNameStr() const {
+ if (Name == 0) return "";
+ return std::string(Name->getKeyData(),
+ Name->getKeyData()+Name->getKeyLength());
+}
+
+void Value::setName(const std::string &name) {
+ setName(&name[0], name.size());
+}
+
+void Value::setName(const char *Name) {
+ setName(Name, Name ? strlen(Name) : 0);
+}
+
+void Value::setName(const char *NameStr, unsigned NameLen) {
+ if (NameLen == 0 && !hasName()) return;
+ assert(getType() != Type::VoidTy && "Cannot assign a name to void values!");
+
+ // Get the symbol table to update for this object.
+ ValueSymbolTable *ST;
+ if (getSymTab(this, ST))
+ return; // Cannot set a name on this value (e.g. constant).
+
+ if (!ST) { // No symbol table to update? Just do the change.
+ if (NameLen == 0) {
+ // Free the name for this value.
+ Name->Destroy();
+ Name = 0;
+ return;
+ }
+
+ if (Name) {
+ // Name isn't changing?
+ if (NameLen == Name->getKeyLength() &&
+ !memcmp(Name->getKeyData(), NameStr, NameLen))
+ return;
+ Name->Destroy();
+ }
+
+ // NOTE: Could optimize for the case the name is shrinking to not deallocate
+ // then reallocated.
+
+ // Create the new name.
+ Name = ValueName::Create(NameStr, NameStr+NameLen);
+ Name->setValue(this);
+ return;
+ }
+
+ // NOTE: Could optimize for the case the name is shrinking to not deallocate
+ // then reallocated.
+ if (hasName()) {
+ // Name isn't changing?
+ if (NameLen == Name->getKeyLength() &&
+ !memcmp(Name->getKeyData(), NameStr, NameLen))
+ return;
+
+ // Remove old name.
+ ST->removeValueName(Name);
+ Name->Destroy();
+ Name = 0;
+
+ if (NameLen == 0)
+ return;
+ }
+
+ // Name is changing to something new.
+ Name = ST->createValueName(NameStr, NameLen, this);
+}
+
+
+/// takeName - transfer the name from V to this value, setting V's name to
+/// empty. It is an error to call V->takeName(V).
+void Value::takeName(Value *V) {
+ ValueSymbolTable *ST = 0;
+ // If this value has a name, drop it.
+ if (hasName()) {
+ // Get the symtab this is in.
+ if (getSymTab(this, ST)) {
+ // We can't set a name on this value, but we need to clear V's name if
+ // it has one.
+ if (V->hasName()) V->setName(0, 0);
+ return; // Cannot set a name on this value (e.g. constant).
+ }
+
+ // Remove old name.
+ if (ST)
+ ST->removeValueName(Name);
+ Name->Destroy();
+ Name = 0;
+ }
+
+ // Now we know that this has no name.
+
+ // If V has no name either, we're done.
+ if (!V->hasName()) return;
+
+ // Get this's symtab if we didn't before.
+ if (!ST) {
+ if (getSymTab(this, ST)) {
+ // Clear V's name.
+ V->setName(0, 0);
+ return; // Cannot set a name on this value (e.g. constant).