+/**
+ * We need to know what the next actions of all threads in the sleep
+ * set will be. This method computes them and stores the actions at
+ * the corresponding thread object's pending action.
+ */
+
+void ModelChecker::execute_sleep_set() {
+ for(unsigned int i=0;i<get_num_threads();i++) {
+ thread_id_t tid=int_to_id(i);
+ Thread *thr=get_thread(tid);
+ if ( scheduler->get_enabled(thr) == THREAD_SLEEP_SET &&
+ thr->get_pending() == NULL ) {
+ thr->set_state(THREAD_RUNNING);
+ scheduler->next_thread(thr);
+ Thread::swap(&system_context, thr);
+ priv->current_action->set_sleep_flag();
+ thr->set_pending(priv->current_action);
+ }
+ }
+ priv->current_action = NULL;
+}
+
+void ModelChecker::wake_up_sleeping_actions(ModelAction * curr) {
+ for(unsigned int i=0;i<get_num_threads();i++) {
+ thread_id_t tid=int_to_id(i);
+ Thread *thr=get_thread(tid);
+ if ( scheduler->get_enabled(thr) == THREAD_SLEEP_SET ) {
+ ModelAction *pending_act=thr->get_pending();
+ if ((!curr->is_rmwr())&&pending_act->could_synchronize_with(curr)) {
+ //Remove this thread from sleep set
+ scheduler->remove_sleep(thr);
+ }
+ }
+ }
+}
+
+/**
+ * Check if we are in a deadlock. Should only be called at the end of an
+ * execution, although it should not give false positives in the middle of an
+ * execution (there should be some ENABLED thread).
+ *
+ * @return True if program is in a deadlock; false otherwise
+ */
+bool ModelChecker::is_deadlocked() const
+{
+ bool blocking_threads = false;
+ for (unsigned int i = 0; i < get_num_threads(); i++) {
+ thread_id_t tid = int_to_id(i);
+ if (is_enabled(tid))
+ return false;
+ Thread *t = get_thread(tid);
+ if (!t->is_model_thread() && t->get_pending())
+ blocking_threads = true;
+ }
+ return blocking_threads;
+}
+
+/**
+ * Check if this is a complete execution. That is, have all thread completed
+ * execution (rather than exiting because sleep sets have forced a redundant
+ * execution).
+ *
+ * @return True if the execution is complete.
+ */
+bool ModelChecker::is_complete_execution() const
+{
+ for (unsigned int i = 0; i < get_num_threads(); i++)
+ if (is_enabled(int_to_id(i)))
+ return false;
+ return true;
+}
+
+/**
+ * @brief Assert a bug in the executing program.
+ *
+ * Use this function to assert any sort of bug in the user program. If the
+ * current trace is feasible (actually, a prefix of some feasible execution),
+ * then this execution will be aborted, printing the appropriate message. If
+ * the current trace is not yet feasible, the error message will be stashed and
+ * printed if the execution ever becomes feasible.
+ *
+ * @param msg Descriptive message for the bug (do not include newline char)
+ * @return True if bug is immediately-feasible
+ */
+bool ModelChecker::assert_bug(const char *msg)
+{
+ priv->bugs.push_back(new bug_message(msg));
+
+ if (isfeasibleprefix()) {
+ set_assert();
+ return true;
+ }
+ return false;
+}
+
+/**
+ * @brief Assert a bug in the executing program, asserted by a user thread
+ * @see ModelChecker::assert_bug
+ * @param msg Descriptive message for the bug (do not include newline char)
+ */
+void ModelChecker::assert_user_bug(const char *msg)
+{
+ /* If feasible bug, bail out now */
+ if (assert_bug(msg))
+ switch_to_master(NULL);
+}
+
+/** @return True, if any bugs have been reported for this execution */
+bool ModelChecker::have_bug_reports() const
+{
+ return priv->bugs.size() != 0;
+}
+
+/** @brief Print bug report listing for this execution (if any bugs exist) */
+void ModelChecker::print_bugs() const
+{
+ if (have_bug_reports()) {
+ printf("Bug report: %zu bugs detected\n", priv->bugs.size());
+ for (unsigned int i = 0; i < priv->bugs.size(); i++)
+ priv->bugs[i]->print();
+ }
+}
+
+/**
+ * @brief Record end-of-execution stats
+ *
+ * Must be run when exiting an execution. Records various stats.
+ * @see struct execution_stats
+ */
+void ModelChecker::record_stats()
+{
+ stats.num_total++;
+ if (!isfinalfeasible())
+ stats.num_infeasible++;
+ else if (have_bug_reports())
+ stats.num_buggy_executions++;
+ else if (is_complete_execution())
+ stats.num_complete++;
+}
+
+/** @brief Print execution stats */
+void ModelChecker::print_stats() const
+{
+ printf("Number of complete, bug-free executions: %d\n", stats.num_complete);
+ printf("Number of buggy executions: %d\n", stats.num_buggy_executions);
+ printf("Number of infeasible executions: %d\n", stats.num_infeasible);
+ printf("Total executions: %d\n", stats.num_total);
+ printf("Total nodes created: %d\n", node_stack->get_total_nodes());
+}
+