bool isfinalfeasible();
void check_promises(ClockVector *old_cv, ClockVector * merge_cv);
void get_release_seq_heads(ModelAction *act,
bool isfinalfeasible();
void check_promises(ClockVector *old_cv, ClockVector * merge_cv);
void get_release_seq_heads(ModelAction *act,
*/
void set_current_action(ModelAction *act) { priv->current_action = act; }
Thread * check_current_action(ModelAction *curr);
*/
void set_current_action(ModelAction *act) { priv->current_action = act; }
Thread * check_current_action(ModelAction *curr);
- bool process_read(ModelAction *curr, Thread * th, bool second_part_of_rmw);
+ bool process_read(ModelAction *curr, bool second_part_of_rmw);
+ bool process_write(ModelAction *curr);
void add_action_to_lists(ModelAction *act);
ModelAction * get_last_action(thread_id_t tid);
ModelAction * get_last_seq_cst(const void *location);
void add_action_to_lists(ModelAction *act);
ModelAction * get_last_action(thread_id_t tid);
ModelAction * get_last_seq_cst(const void *location);
bool r_modification_order(ModelAction *curr, const ModelAction *rf);
bool w_modification_order(ModelAction *curr);
bool release_seq_head(const ModelAction *rf,
bool r_modification_order(ModelAction *curr, const ModelAction *rf);
bool w_modification_order(ModelAction *curr);
bool release_seq_head(const ModelAction *rf,
- std::vector<const ModelAction *> *release_heads) const;
- bool resolve_release_sequences(void *location);
+ std::vector< const ModelAction *, MyAlloc<const ModelAction *> > *release_heads) const;
+ bool resolve_release_sequences(void *location, work_queue_t *work_queue);
HashTable<void *, std::vector<action_list_t>, uintptr_t, 4 > *obj_thrd_map;
std::vector<Promise *> *promises;
HashTable<void *, std::vector<action_list_t>, uintptr_t, 4 > *obj_thrd_map;
std::vector<Promise *> *promises;