+/**
+ * Gets the next 'future_value' value from this Node. Only valid for a node
+ * where this->action is a 'read'.
+ * @return The first element in future_values
+ */
+uint64_t Node::get_future_value() {
+ ASSERT(future_index<((int)future_values.size()));
+ return future_values[future_index].value;
+}
+
+modelclock_t Node::get_future_value_expiration() {
+ ASSERT(future_index<((int)future_values.size()));
+ return future_values[future_index].expiration;
+}
+
+
+int Node::get_read_from_size() {
+ return may_read_from.size();
+}
+
+const ModelAction * Node::get_read_from_at(int i) {
+ return may_read_from[i];
+}
+
+/**
+ * Gets the next 'may_read_from' action from this Node. Only valid for a node
+ * where this->action is a 'read'.
+ * @return The first element in may_read_from
+ */
+const ModelAction * Node::get_read_from() {
+ if (read_from_index < may_read_from.size())
+ return may_read_from[read_from_index];
+ else
+ return NULL;
+}
+
+/**
+ * Increments the index into the readsfrom set to explore the next item.
+ * @return Returns false if we have explored all items.
+ */
+bool Node::increment_read_from() {
+ DBG();
+ promises.clear();
+ if (read_from_index < may_read_from.size()) {
+ read_from_index++;
+ return read_from_index < may_read_from.size();
+ }
+ return false;
+}
+
+/**
+ * Increments the index into the future_values set to explore the next item.
+ * @return Returns false if we have explored all values.
+ */
+bool Node::increment_future_value() {
+ DBG();
+ promises.clear();
+ if (future_index < ((int)future_values.size())) {
+ future_index++;
+ return (future_index < ((int)future_values.size()));
+ }
+ return false;
+}
+
+/**
+ * Add a write ModelAction to the set of writes that may break the release
+ * sequence. This is used during replay exploration of pending release
+ * sequences. This Node must correspond to a release sequence fixup action.
+ *
+ * @param write The write that may break the release sequence. NULL means we
+ * allow the release sequence to synchronize.
+ */
+void Node::add_relseq_break(const ModelAction *write)
+{
+ relseq_break_writes.push_back(write);
+}
+
+/**
+ * Get the write that may break the current pending release sequence,
+ * according to the replay / divergence pattern.
+ *
+ * @return A write that may break the release sequence. If NULL, that means
+ * the release sequence should not be broken.
+ */
+const ModelAction * Node::get_relseq_break()
+{
+ if (relseq_break_index < (int)relseq_break_writes.size())
+ return relseq_break_writes[relseq_break_index];
+ else
+ return NULL;
+}
+
+/**
+ * Increments the index into the relseq_break_writes set to explore the next
+ * item.
+ * @return Returns false if we have explored all values.
+ */
+bool Node::increment_relseq_break()
+{
+ DBG();
+ promises.clear();
+ if (relseq_break_index < ((int)relseq_break_writes.size())) {
+ relseq_break_index++;
+ return (relseq_break_index < ((int)relseq_break_writes.size()));
+ }
+ return false;
+}
+
+/**
+ * @return True if all writes that may break the release sequence have been
+ * explored
+ */
+bool Node::relseq_break_empty() {
+ return ((relseq_break_index + 1) >= ((int)relseq_break_writes.size()));
+}
+
+void Node::explore(thread_id_t tid)
+{
+ int i = id_to_int(tid);
+ if (backtrack[i]) {
+ backtrack[i] = false;
+ numBacktracks--;
+ }
+ explored_children[i] = true;
+}
+
+NodeStack::NodeStack() :
+ node_list(1, new Node()),
+ iter(0),
+ total_nodes(0)