%ALL_INTERSECTIONS_METHOD = type i32 (%OBJECT*, %RAY*, %ISTACK*)*
%BBOX = type { %BBOX_VECT, %BBOX_VECT }
%BBOX_TREE = type { i16, i16, %BBOX, %BBOX_TREE** }
%ALL_INTERSECTIONS_METHOD = type i32 (%OBJECT*, %RAY*, %ISTACK*)*
%BBOX = type { %BBOX_VECT, %BBOX_VECT }
%BBOX_TREE = type { i16, i16, %BBOX, %BBOX_TREE** }