- // Allocate target machine. First, check whether the user has
- // explicitly specified an architecture to compile for.
- const Target *TheTarget;
- if (MArch) {
- TheTarget = &MArch->TheTarget;
+ Triple TheTriple(mod.getTargetTriple());
+ if (TheTriple.getTriple().empty())
+ TheTriple.setTriple(sys::getHostTriple());
+
+ // Allocate target machine. First, check whether the user has explicitly
+ // specified an architecture to compile for. If so we have to look it up by
+ // name, because it might be a backend that has no mapping to a target triple.
+ const Target *TheTarget = 0;
+ if (!MArch.empty()) {
+ for (TargetRegistry::iterator it = TargetRegistry::begin(),
+ ie = TargetRegistry::end(); it != ie; ++it) {
+ if (MArch == it->getName()) {
+ TheTarget = &*it;
+ break;
+ }
+ }
+
+ if (!TheTarget) {
+ errs() << argv[0] << ": error: invalid target '" << MArch << "'.\n";
+ return 1;
+ }
+
+ // Adjust the triple to match (if known), otherwise stick with the
+ // module/host triple.
+ Triple::ArchType Type = Triple::getArchTypeForLLVMName(MArch);
+ if (Type != Triple::UnknownArch)
+ TheTriple.setArch(Type);