-// Compute sets of overlapping registers.
-//
-// The standard set is all super-registers and all sub-registers, but the
-// target description can add arbitrary overlapping registers via the 'Aliases'
-// field. This complicates things, but we can compute overlapping sets using
-// the following rules:
-//
-// 1. The relation overlap(A, B) is reflexive and symmetric but not transitive.
-//
-// 2. overlap(A, B) implies overlap(A, S) for all S in supers(B).
-//
-// Alternatively:
-//
-// overlap(A, B) iff there exists:
-// A' in { A, subregs(A) } and B' in { B, subregs(B) } such that:
-// A' = B' or A' in aliases(B') or B' in aliases(A').
-//
-// Here subregs(A) is the full flattened sub-register set returned by
-// A.getSubRegs() while aliases(A) is simply the special 'Aliases' field in the
-// description of register A.
-//
-// This also implies that registers with a common sub-register are considered
-// overlapping. This can happen when forming register pairs:
-//
-// P0 = (R0, R1)
-// P1 = (R1, R2)
-// P2 = (R2, R3)
-//
-// In this case, we will infer an overlap between P0 and P1 because of the
-// shared sub-register R1. There is no overlap between P0 and P2.
-//
-void CodeGenRegBank::
-computeOverlaps(std::map<const CodeGenRegister*, CodeGenRegister::Set> &Map) {
- assert(Map.empty());
-
- // Collect overlaps that don't follow from rule 2.
- for (unsigned i = 0, e = Registers.size(); i != e; ++i) {
- CodeGenRegister *Reg = Registers[i];
- CodeGenRegister::Set &Overlaps = Map[Reg];
-
- // Reg overlaps itself.
- Overlaps.insert(Reg);
-
- // All super-registers overlap.
- const CodeGenRegister::SuperRegList &Supers = Reg->getSuperRegs();
- Overlaps.insert(Supers.begin(), Supers.end());
-
- // Form symmetrical relations from the special Aliases[] lists.
- std::vector<Record*> RegList = Reg->TheDef->getValueAsListOfDefs("Aliases");
- for (unsigned i2 = 0, e2 = RegList.size(); i2 != e2; ++i2) {
- CodeGenRegister *Reg2 = getReg(RegList[i2]);
- CodeGenRegister::Set &Overlaps2 = Map[Reg2];
- const CodeGenRegister::SuperRegList &Supers2 = Reg2->getSuperRegs();
- // Reg overlaps Reg2 which implies it overlaps supers(Reg2).
- Overlaps.insert(Reg2);
- Overlaps.insert(Supers2.begin(), Supers2.end());
- Overlaps2.insert(Reg);
- Overlaps2.insert(Supers.begin(), Supers.end());
+ // For each register unit, ensure that we have the list of UnitSets that
+ // contain the unit. Normally, this matches an existing list of UnitSets for a
+ // register class. If not, we create a new entry in RegClassUnitSets as a
+ // "fake" register class.
+ for (unsigned UnitIdx = 0, UnitEnd = NumNativeRegUnits;
+ UnitIdx < UnitEnd; ++UnitIdx) {
+ std::vector<unsigned> RUSets;
+ for (unsigned i = 0, e = RegUnitSets.size(); i != e; ++i) {
+ RegUnitSet &RUSet = RegUnitSets[i];
+ if (std::find(RUSet.Units.begin(), RUSet.Units.end(), UnitIdx)
+ == RUSet.Units.end())
+ continue;
+ RUSets.push_back(i);