--- /dev/null
+/*
+ * @(#)Math.java 1.72 05/11/17
+ *
+ * Copyright 2006 Sun Microsystems, Inc. All rights reserved.
+ * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
+ */
+
+package instrumented.java15.lang;
+
+/**
+ * The class <code>Math</code> contains methods for performing basic
+ * numeric operations such as the elementary exponential, logarithm,
+ * square root, and trigonometric functions.
+ *
+ * <p>Unlike some of the numeric methods of class
+ * <code>StrictMath</code>, all implementations of the equivalent
+ * functions of class <code>Math</code> are not defined to return the
+ * bit-for-bit same results. This relaxation permits
+ * better-performing implementations where strict reproducibility is
+ * not required.
+ *
+ * <p>By default many of the <code>Math</code> methods simply call
+ * the equivalent method in <code>StrictMath</code> for their
+ * implementation. Code generators are encouraged to use
+ * platform-specific native libraries or microprocessor instructions,
+ * where available, to provide higher-performance implementations of
+ * <code>Math</code> methods. Such higher-performance
+ * implementations still must conform to the specification for
+ * <code>Math</code>.
+ *
+ * <p>The quality of implementation specifications concern two
+ * properties, accuracy of the returned result and monotonicity of the
+ * method. Accuracy of the floating-point <code>Math</code> methods
+ * is measured in terms of <i>ulps</i>, units in the last place. For
+ * a given floating-point format, an ulp of a specific real number
+ * value is the distance between the two floating-point values
+ * bracketing that numerical value. When discussing the accuracy of a
+ * method as a whole rather than at a specific argument, the number of
+ * ulps cited is for the worst-case error at any argument. If a
+ * method always has an error less than 0.5 ulps, the method always
+ * returns the floating-point number nearest the exact result; such a
+ * method is <i>correctly rounded</i>. A correctly rounded method is
+ * generally the best a floating-point approximation can be; however,
+ * it is impractical for many floating-point methods to be correctly
+ * rounded. Instead, for the <code>Math</code> class, a larger error
+ * bound of 1 or 2 ulps is allowed for certain methods. Informally,
+ * with a 1 ulp error bound, when the exact result is a representable
+ * number, the exact result should be returned as the computed result;
+ * otherwise, either of the two floating-point values which bracket
+ * the exact result may be returned. For exact results large in
+ * magnitude, one of the endpoints of the bracket may be infinite.
+ * Besides accuracy at individual arguments, maintaining proper
+ * relations between the method at different arguments is also
+ * important. Therefore, most methods with more than 0.5 ulp errors
+ * are required to be <i>semi-monotonic</i>: whenever the mathematical
+ * function is non-decreasing, so is the floating-point approximation,
+ * likewise, whenever the mathematical function is non-increasing, so
+ * is the floating-point approximation. Not all approximations that
+ * have 1 ulp accuracy will automatically meet the monotonicity
+ * requirements.
+ *
+ * @author unascribed
+ * @author Joseph D. Darcy
+ * @version 1.72, 11/17/05
+ * @since JDK1.0
+ */
+
+public final class Math {
+
+ /**
+ * Don't let anyone instantiate this class.
+ */
+ private Math() {}
+
+ /**
+ * Returns the greater of two <code>int</code> values. That is, the
+ * result is the argument closer to the value of
+ * <code>Integer.MAX_VALUE</code>. If the arguments have the same value,
+ * the result is that same value.
+ *
+ * @param a an argument.
+ * @param b another argument.
+ * @return the larger of <code>a</code> and <code>b</code>.
+ * @see java.lang.Long#MAX_VALUE
+ */
+ public static int max(int a, int b) {
+ return (a >= b) ? a : b;
+ }
+
+ /**
+ * Returns the greater of two <code>long</code> values. That is, the
+ * result is the argument closer to the value of
+ * <code>Long.MAX_VALUE</code>. If the arguments have the same value,
+ * the result is that same value.
+ *
+ * @param a an argument.
+ * @param b another argument.
+ * @return the larger of <code>a</code> and <code>b</code>.
+ * @see java.lang.Long#MAX_VALUE
+ */
+ public static long max(long a, long b) {
+ return (a >= b) ? a : b;
+ }
+
+ /**
+ * Returns the smaller of two <code>int</code> values. That is,
+ * the result the argument closer to the value of
+ * <code>Integer.MIN_VALUE</code>. If the arguments have the same
+ * value, the result is that same value.
+ *
+ * @param a an argument.
+ * @param b another argument.
+ * @return the smaller of <code>a</code> and <code>b</code>.
+ * @see java.lang.Long#MIN_VALUE
+ */
+ public static int min(int a, int b) {
+ return (a <= b) ? a : b;
+ }
+
+ /**
+ * Returns the smaller of two <code>long</code> values. That is,
+ * the result is the argument closer to the value of
+ * <code>Long.MIN_VALUE</code>. If the arguments have the same
+ * value, the result is that same value.
+ *
+ * @param a an argument.
+ * @param b another argument.
+ * @return the smaller of <code>a</code> and <code>b</code>.
+ * @see java.lang.Long#MIN_VALUE
+ */
+ public static long min(long a, long b) {
+ return (a <= b) ? a : b;
+ }
+}