Adding JMCR-Stable version
[Benchmarks_CSolver.git] / JMCR-Stable / mcr-test / src / pool107 / org / apache / commons / pool / impl / StackObjectPool.java
diff --git a/JMCR-Stable/mcr-test/src/pool107/org/apache/commons/pool/impl/StackObjectPool.java b/JMCR-Stable/mcr-test/src/pool107/org/apache/commons/pool/impl/StackObjectPool.java
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+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements.  See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License.  You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package pool107.org.apache.commons.pool.impl;
+
+import java.util.Iterator;
+import java.util.NoSuchElementException;
+import java.util.Stack;
+
+import pool107.org.apache.commons.pool.BaseObjectPool;
+import pool107.org.apache.commons.pool.ObjectPool;
+import pool107.org.apache.commons.pool.PoolableObjectFactory;
+
+/**
+ * A simple, {@link java.util.Stack Stack}-based {@link ObjectPool} implementation.
+ * <p>
+ * Given a {@link PoolableObjectFactory}, this class will maintain
+ * a simple pool of instances.  A finite number of "sleeping"
+ * or idle instances is enforced, but when the pool is
+ * empty, new instances are created to support the new load.
+ * Hence this class places no limit on the number of "active"
+ * instances created by the pool, but is quite useful for
+ * re-using <tt>Object</tt>s without introducing
+ * artificial limits.
+ *
+ * @author Rodney Waldhoff
+ * @author Dirk Verbeeck
+ * @author Sandy McArthur
+ * @version $Revision: 607137 $ $Date: 2007-12-27 18:06:49 -0500 (Thu, 27 Dec 2007) $
+ * @since Pool 1.0
+ */
+public class StackObjectPool extends BaseObjectPool implements ObjectPool {
+    /**
+     * Create a new pool using
+     * no factory.
+     * Clients must first {@link #setFactory(PoolableObjectFactory) set the factory}
+     * else this pool will not behave correctly.
+     * Clients may first populate the pool
+     * using {@link #returnObject(java.lang.Object)}
+     * before they can be {@link #borrowObject borrowed} but this useage is <strong>discouraged</strong>.
+     *
+     * @see #StackObjectPool(PoolableObjectFactory)
+     */
+    public StackObjectPool() {
+        this((PoolableObjectFactory)null,DEFAULT_MAX_SLEEPING,DEFAULT_INIT_SLEEPING_CAPACITY);
+    }
+
+    /**
+     * Create a new pool using
+     * no factory.
+     * Clients must first {@link #setFactory(PoolableObjectFactory) set the factory}
+     * else this pool will not behave correctly.
+     * Clients may first populate the pool
+     * using {@link #returnObject(java.lang.Object)}
+     * before they can be {@link #borrowObject borrowed} but this useage is <strong>discouraged</strong>.
+     *
+     * @param maxIdle cap on the number of "sleeping" instances in the pool
+     * @see #StackObjectPool(PoolableObjectFactory, int)
+     */
+    public StackObjectPool(int maxIdle) {
+        this((PoolableObjectFactory)null,maxIdle,DEFAULT_INIT_SLEEPING_CAPACITY);
+    }
+
+    /**
+     * Create a new pool using
+     * no factory.
+     * Clients must first {@link #setFactory(PoolableObjectFactory) set the factory}
+     * else this pool will not behave correctly.
+     * Clients may first populate the pool
+     * using {@link #returnObject(java.lang.Object)}
+     * before they can be {@link #borrowObject borrowed} but this useage is <strong>discouraged</strong>.
+     *
+     * @param maxIdle cap on the number of "sleeping" instances in the pool
+     * @param initIdleCapacity initial size of the pool (this specifies the size of the container,
+     *             it does not cause the pool to be pre-populated.)
+     * @see #StackObjectPool(PoolableObjectFactory, int, int)
+     */
+    public StackObjectPool(int maxIdle, int initIdleCapacity) {
+        this((PoolableObjectFactory)null,maxIdle,initIdleCapacity);
+    }
+
+    /**
+     * Create a new <tt>StackObjectPool</tt> using
+     * the specified <i>factory</i> to create new instances.
+     *
+     * @param factory the {@link PoolableObjectFactory} used to populate the pool
+     */
+    public StackObjectPool(PoolableObjectFactory factory) {
+        this(factory,DEFAULT_MAX_SLEEPING,DEFAULT_INIT_SLEEPING_CAPACITY);
+    }
+
+    /**
+     * Create a new <tt>SimpleObjectPool</tt> using
+     * the specified <i>factory</i> to create new instances,
+     * capping the number of "sleeping" instances to <i>max</i>.
+     *
+     * @param factory the {@link PoolableObjectFactory} used to populate the pool
+     * @param maxIdle cap on the number of "sleeping" instances in the pool
+     */
+    public StackObjectPool(PoolableObjectFactory factory, int maxIdle) {
+        this(factory,maxIdle,DEFAULT_INIT_SLEEPING_CAPACITY);
+    }
+
+    /**
+     * Create a new <tt>SimpleObjectPool</tt> using
+     * the specified <i>factory</i> to create new instances,
+     * capping the number of "sleeping" instances to <i>max</i>,
+     * and initially allocating a container capable of containing
+     * at least <i>init</i> instances.
+     *
+     * @param factory the {@link PoolableObjectFactory} used to populate the pool
+     * @param maxIdle cap on the number of "sleeping" instances in the pool
+     * @param initIdleCapacity initial size of the pool (this specifies the size of the container,
+     *             it does not cause the pool to be pre-populated.)
+     */
+    public StackObjectPool(PoolableObjectFactory factory, int maxIdle, int initIdleCapacity) {
+        _factory = factory;
+        _maxSleeping = (maxIdle < 0 ? DEFAULT_MAX_SLEEPING : maxIdle);
+        int initcapacity = (initIdleCapacity < 1 ? DEFAULT_INIT_SLEEPING_CAPACITY : initIdleCapacity);
+        _pool = new Stack();
+        _pool.ensureCapacity( initcapacity > _maxSleeping ? _maxSleeping : initcapacity);
+    }
+
+    public synchronized Object borrowObject() throws Exception {
+        assertOpen();
+        Object obj = null;
+        boolean newlyCreated = false;
+        while (null == obj) {
+            if (!_pool.empty()) {
+                obj = _pool.pop();
+            } else {
+                if(null == _factory) {
+                    throw new NoSuchElementException();
+                } else {
+                    obj = _factory.makeObject();
+                    newlyCreated = true;
+                  if (obj == null) {
+                    throw new NoSuchElementException("PoolableObjectFactory.makeObject() returned null.");
+                  }
+                }
+            }
+            if (null != _factory && null != obj) {
+                try {
+                    _factory.activateObject(obj);
+                    if (!_factory.validateObject(obj)) {
+                        throw new Exception("ValidateObject failed");
+                    }
+                } catch (Throwable t) {
+                    try {
+                        _factory.destroyObject(obj);
+                    } catch (Throwable t2) {
+                        // swallowed
+                    } finally {
+                        obj = null;
+                    } 
+                    if (newlyCreated) {
+                        throw new NoSuchElementException(
+                            "Could not create a validated object, cause: " +
+                            t.getMessage());
+                    }
+                }
+            }
+        }
+        _numActive++;
+        return obj;
+    }
+
+    public synchronized void returnObject(Object obj) throws Exception {
+        boolean success = !isClosed();
+        if(null != _factory) {
+            if(!_factory.validateObject(obj)) {
+                success = false;
+            } else {
+                try {
+                    _factory.passivateObject(obj);
+                } catch(Exception e) {
+                    success = false;
+                }
+            }
+        }
+
+        boolean shouldDestroy = !success;
+
+        _numActive--;
+        if (success) {
+            Object toBeDestroyed = null;
+            if(_pool.size() >= _maxSleeping) {
+                shouldDestroy = true;
+                toBeDestroyed = _pool.remove(0); // remove the stalest object
+            }
+            _pool.push(obj);
+            obj = toBeDestroyed; // swap returned obj with the stalest one so it can be destroyed
+        }
+        notifyAll(); // _numActive has changed
+
+        if(shouldDestroy) { // by constructor, shouldDestroy is false when _factory is null
+            try {
+                _factory.destroyObject(obj);
+            } catch(Exception e) {
+                // ignored
+            }
+        }
+    }
+
+    public synchronized void invalidateObject(Object obj) throws Exception {
+        _numActive--;
+        if (null != _factory) {
+            _factory.destroyObject(obj);
+        }
+        notifyAll(); // _numActive has changed
+    }
+
+    /**
+     * Return the number of instances
+     * currently idle in this pool.
+     *
+     * @return the number of instances currently idle in this pool
+     */
+    public synchronized int getNumIdle() {
+        return _pool.size();
+    }
+
+    /**
+     * Return the number of instances currently borrowed from this pool.
+     *
+     * @return the number of instances currently borrowed from this pool
+     */
+    public synchronized int getNumActive() {
+        return _numActive;
+    }
+
+    /**
+     * Clears any objects sitting idle in the pool.
+     */
+    public synchronized void clear() {
+        if(null != _factory) {
+            Iterator it = _pool.iterator();
+            while(it.hasNext()) {
+                try {
+                    _factory.destroyObject(it.next());
+                } catch(Exception e) {
+                    // ignore error, keep destroying the rest
+                }
+            }
+        }
+        _pool.clear();
+    }
+
+    /**
+     * Close this pool, and free any resources associated with it.
+     * <p>
+     * Calling {@link #addObject} or {@link #borrowObject} after invoking
+     * this method on a pool will cause them to throw an
+     * {@link IllegalStateException}.
+     * </p>
+     *
+     * @throws Exception <strong>deprecated</strong>: implementations should silently fail if not all resources can be freed.
+     */
+    public void close() throws Exception {
+        super.close();
+        clear();
+    }
+
+    /**
+     * Create an object, and place it into the pool.
+     * addObject() is useful for "pre-loading" a pool with idle objects.
+     * @throws Exception when the {@link #_factory} has a problem creating an object.
+     */
+    public synchronized void addObject() throws Exception {
+        assertOpen();
+        if (_factory == null) {
+            throw new IllegalStateException("Cannot add objects without a factory.");
+        }
+        Object obj = _factory.makeObject();
+
+        boolean success = true;
+        if(!_factory.validateObject(obj)) {
+            success = false;
+        } else {
+            _factory.passivateObject(obj);
+        }
+
+        boolean shouldDestroy = !success;
+
+        if (success) {
+            Object toBeDestroyed = null;
+            if(_pool.size() >= _maxSleeping) {
+                shouldDestroy = true;
+                toBeDestroyed = _pool.remove(0); // remove the stalest object
+            }
+            _pool.push(obj);
+            obj = toBeDestroyed; // swap returned obj with the stalest one so it can be destroyed
+        }
+        notifyAll(); // _numIdle has changed
+
+        if(shouldDestroy) { // by constructor, shouldDestroy is false when _factory is null
+            try {
+                _factory.destroyObject(obj);
+            } catch(Exception e) {
+                // ignored
+            }
+        }
+    }
+
+    /**
+     * Sets the {@link PoolableObjectFactory factory} this pool uses
+     * to create new instances. Trying to change
+     * the <code>factory</code> while there are borrowed objects will
+     * throw an {@link IllegalStateException}.
+     *
+     * @param factory the {@link PoolableObjectFactory} used to create new instances.
+     * @throws IllegalStateException when the factory cannot be set at this time
+     */
+    public synchronized void setFactory(PoolableObjectFactory factory) throws IllegalStateException {
+        assertOpen();
+        if(0 < getNumActive()) {
+            throw new IllegalStateException("Objects are already active");
+        } else {
+            clear();
+            _factory = factory;
+        }
+    }
+
+    /** The default cap on the number of "sleeping" instances in the pool. */
+    protected static final int DEFAULT_MAX_SLEEPING  = 8;
+
+    /**
+     * The default initial size of the pool
+     * (this specifies the size of the container, it does not
+     * cause the pool to be pre-populated.)
+     */
+    protected static final int DEFAULT_INIT_SLEEPING_CAPACITY = 4;
+
+    /** My pool. */
+    protected Stack _pool = null;
+
+    /** My {@link PoolableObjectFactory}. */
+    protected PoolableObjectFactory _factory = null;
+
+    /** The cap on the number of "sleeping" instances in the pool. */
+    protected int _maxSleeping = DEFAULT_MAX_SLEEPING;
+
+    /** Number of object borrowed but not yet returned to the pool. */
+    protected int _numActive = 0;
+}