import Util.Edge;
-public class EGEdge extends Edge{
- FlagState fs;
- public EGEdge(FlagState fs, EGTaskNode target){
- super(target);
- this.fs=fs;
- }
+public class EGEdge extends Edge {
+ FlagState fs;
+ public EGEdge(FlagState fs, EGTaskNode target) {
+ super(target);
+ this.fs=fs;
+ }
- public FlagState getFS() {
- return fs;
- }
+ public FlagState getFS() {
+ return fs;
+ }
- public EGTaskNode getTarget(){
- return (EGTaskNode) target;
- }
+ public EGTaskNode getTarget() {
+ return (EGTaskNode) target;
+ }
}