sendEvent(eventDataMap)
}
} else if (eventDataMap["name"] == "level") {
- if (eventDataMap["value"].toInteger() != switchLevels[0].level) {
+ if (eventDataMap["value"].toInteger() != switchLevels[0].currentLevel) {
this.currentLevel = eventDataMap["value"].toInteger()
this.rate = eventDataMap["value"].toInteger()
switchLevels[0].setValue(eventDataMap["value"], "level")