#include "model.h"
#include "action.h"
+#include "clockvector.h"
+#include "common.h"
ModelAction::ModelAction(action_type_t type, memory_order order, void *loc, int value)
{
act->tid = t->get_id();
act->value = value;
act->seq_number = model->get_next_seq_num();
+
+ cv = NULL;
+}
+
+ModelAction::~ModelAction()
+{
+ if (cv)
+ delete cv;
}
bool ModelAction::is_read()
bool ModelAction::same_var(ModelAction *act)
{
- return true;
- // TODO: fix stack allocation... return location == act->location;
+ return location == act->location;
}
bool ModelAction::same_thread(ModelAction *act)
return false;
}
+void ModelAction::create_cv(ModelAction *parent)
+{
+ ASSERT(cv == NULL);
+ if (parent)
+ cv = new ClockVector(parent->cv, this);
+ else
+ cv = new ClockVector(NULL, this);
+}
+
+void ModelAction::read_from(ModelAction *act)
+{
+ ASSERT(cv);
+ if (act->is_release() && this->is_acquire())
+ cv->merge(act->cv);
+ value = act->value;
+}
+
void ModelAction::print(void)
{
const char *type_str;
type_str = "unknown type";
}
- printf("(%4d) Thread: %d\tAction: %s\tMO: %d\tLoc: %14p\tValue: %d\n",
+ printf("(%3d) Thread: %-2d Action: %-13s MO: %d Loc: %14p Value: %d",
seq_number, id_to_int(tid), type_str, order, location, value);
+ if (cv) {
+ printf("\t");
+ cv->print();
+ } else
+ printf("\n");
}