#include "threads.h"
#include "libatomic.h"
#include "mymemory.h"
+#include "clockvector.h"
+
#define VALUE_NONE -1
typedef enum action_type {
action_type get_type() const { return type; }
memory_order get_mo() const { return order; }
void * get_location() const { return location; }
- int get_seq_number() const { return seq_number; }
+ modelclock_t get_seq_number() const { return seq_number; }
int get_value() const { return value; }
Node * get_node() const { return node; }
bool same_thread(const ModelAction *act) const;
bool is_synchronizing(const ModelAction *act) const;
- void create_cv(ModelAction *parent = NULL);
+ void create_cv(const ModelAction *parent = NULL);
ClockVector * get_cv() const { return cv; }
- void read_from(ModelAction *act);
+ void read_from(const ModelAction *act);
- bool happens_before(ModelAction *act);
+ bool happens_before(const ModelAction *act) const;
inline bool operator <(const ModelAction& act) const {
return get_seq_number() < act.get_seq_number();
* saved on the NodeStack. */
Node *node;
- int seq_number;
+ modelclock_t seq_number;
/** The clock vector stored with this action; only needed if this
* action is a store release? */
ClockVector *cv;
};
-typedef std::list<class ModelAction *> action_list_t;
+typedef std::list<ModelAction *> action_list_t;
#endif /* __ACTION_H__ */