#include <list>
#include <cstddef>
+#include <inttypes.h>
-#include "threads.h"
#include "mymemory.h"
-#include "clockvector.h"
#include "memoryorder.h"
+#include "modeltypes.h"
+
+class ClockVector;
+class Thread;
using std::memory_order;
using std::memory_order_relaxed;
/** @brief Represents an action type, identifying one of several types of
* ModelAction */
typedef enum action_type {
+ MODEL_FIXUP_RELSEQ, /**< Special ModelAction: finalize a release
+ * sequence */
THREAD_CREATE, /**< A thread creation action */
THREAD_START, /**< First action in each thread */
THREAD_YIELD, /**< A thread yield action */
*/
class ModelAction {
public:
- ModelAction(action_type_t type, memory_order order, void *loc, uint64_t value = VALUE_NONE);
+ ModelAction(action_type_t type, memory_order order, void *loc, uint64_t value = VALUE_NONE, Thread *thread = NULL);
~ModelAction();
- void print(bool print_cv = true) const;
+ void print() const;
thread_id_t get_tid() const { return tid; }
action_type get_type() const { return type; }
void set_node(Node *n) { node = n; }
void copy_from_new(ModelAction *newaction);
+ void set_seq_number(modelclock_t num);
void set_try_lock(bool obtainedlock);
+ bool is_relseq_fixup() const;
bool is_mutex_op() const;
bool is_lock() const;
bool is_trylock() const;
bool same_var(const ModelAction *act) const;
bool same_thread(const ModelAction *act) const;
bool is_conflicting_lock(const ModelAction *act) const;
- bool is_synchronizing(const ModelAction *act) const;
+ bool could_synchronize_with(const ModelAction *act) const;
void create_cv(const ModelAction *parent = NULL);
ClockVector * get_cv() const { return cv; }
- void read_from(const ModelAction *act);
+ bool read_from(const ModelAction *act);
bool synchronize_with(const ModelAction *act);
bool has_synchronized_with(const ModelAction *act) const;