void * get_location() const { return location; }
modelclock_t get_seq_number() const { return seq_number; }
uint64_t get_value() const { return value; }
+ void set_value(uint64_t v) { value = v; }
const ModelAction * get_reads_from() const { return reads_from; }
Node * get_node() const;
bool is_conflicting_lock(const ModelAction *act) const;
bool could_synchronize_with(const ModelAction *act) const;
+ Thread * get_thread_operand() const;
+
void create_cv(const ModelAction *parent = NULL);
ClockVector * get_cv() const { return cv; }
bool synchronize_with(const ModelAction *act);