}
+extern "C" void initRoom_Skeleton(void* t) {
+ // TODO: We actually need init() in LabRoom class
+ // But, this is declared here just for the sake of consistency for Sentinel
+ // In this case, we need the symbol "init" when loading object handlers with .so files
+ //Room_Skeleton* rs = (Room_Skeleton*) t;
+ //rs->init();
+}