# library checks
if( NOT PURE_WINDOWS )
check_library_exists(pthread pthread_create "" HAVE_LIBPTHREAD)
- check_library_exists(pthread pthread_getspecific "" HAVE_PTHREAD_GETSPECIFIC)
- check_library_exists(pthread pthread_rwlock_init "" HAVE_PTHREAD_RWLOCK_INIT)
+ if (HAVE_LIBPTHREAD)
+ check_library_exists(pthread pthread_getspecific "" HAVE_PTHREAD_GETSPECIFIC)
+ check_library_exists(pthread pthread_rwlock_init "" HAVE_PTHREAD_RWLOCK_INIT)
+ check_library_exists(pthread pthread_mutex_lock "" HAVE_PTHREAD_MUTEX_LOCK)
+ else()
+ # this could be Android
+ check_library_exists(c pthread_create "" PTHREAD_IN_LIBC)
+ if (PTHREAD_IN_LIBC)
+ check_library_exists(c pthread_getspecific "" HAVE_PTHREAD_GETSPECIFIC)
+ check_library_exists(c pthread_rwlock_init "" HAVE_PTHREAD_RWLOCK_INIT)
+ check_library_exists(c pthread_mutex_lock "" HAVE_PTHREAD_MUTEX_LOCK)
+ endif()
+ endif()
check_library_exists(dl dlopen "" HAVE_LIBDL)
endif()
# function checks
check_symbol_exists(arc4random "stdlib.h" HAVE_ARC4RANDOM)
+check_symbol_exists(backtrace "execinfo.h" HAVE_BACKTRACE)
check_symbol_exists(getpagesize unistd.h HAVE_GETPAGESIZE)
check_symbol_exists(getrusage sys/resource.h HAVE_GETRUSAGE)
check_symbol_exists(setrlimit sys/resource.h HAVE_SETRLIMIT)
check_symbol_exists(strcmp string.h HAVE_STRCMP)
check_symbol_exists(strdup string.h HAVE_STRDUP)
check_symbol_exists(strrchr string.h HAVE_STRRCHR)
-if( NOT PURE_WINDOWS )
- check_symbol_exists(pthread_mutex_lock pthread.h HAVE_PTHREAD_MUTEX_LOCK)
-endif()
check_symbol_exists(sbrk unistd.h HAVE_SBRK)
check_symbol_exists(srand48 stdlib.h HAVE_RAND48_SRAND48)
if( HAVE_RAND48_SRAND48 )
set(ENABLE_PIC 0)
endif()
+find_package(LibXml2)
+if (LIBXML2_FOUND)
+ set(CLANG_HAVE_LIBXML 1)
+endif ()
+
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag("-Wno-variadic-macros" SUPPORTS_NO_VARIADIC_MACROS_FLAG)
include(GetHostTriple)
get_host_triple(LLVM_HOST_TRIPLE)
+
+# By default, we target the host, but this can be overridden at CMake
+# invocation time.
set(LLVM_HOSTTRIPLE "${LLVM_HOST_TRIPLE}")
# Determine the native architecture.