#include "mymemory.h"
#include "stl-model.h"
-class Promise;
class CycleNode;
class ModelAction;
void addRMWEdge(const T *from, const ModelAction *rmw);
bool checkForCycles() const;
- bool checkPromise(const ModelAction *from, Promise *p) const;
template <typename T, typename U>
bool checkReachable(const T *from, const U *to) const;
void dot_print_edge(FILE *file, const T *from, const U *to, const char *prop);
#endif
- bool resolvePromise(const Promise *promise, ModelAction *writer);
SNAPSHOTALLOC
private:
bool addNodeEdge(CycleNode *fromnode, CycleNode *tonode);
void putNode(const ModelAction *act, CycleNode *node);
- void putNode(const Promise *promise, CycleNode *node);
- void erasePromiseNode(const Promise *promise);
CycleNode * getNode(const ModelAction *act);
- CycleNode * getNode(const Promise *promise);
CycleNode * getNode_noCreate(const ModelAction *act) const;
- CycleNode * getNode_noCreate(const Promise *promise) const;
bool mergeNodes(CycleNode *node1, CycleNode *node2);
HashTable<const CycleNode *, const CycleNode *, uintptr_t, 4, model_malloc, model_calloc, model_free> *discovered;
/** @brief A table for mapping ModelActions to CycleNodes */
HashTable<const ModelAction *, CycleNode *, uintptr_t, 4> actionToNode;
- /** @brief A table for mapping Promises to CycleNodes */
- HashTable<const Promise *, CycleNode *, uintptr_t, 4> promiseToNode;
#if SUPPORT_MOD_ORDER_DUMP
SnapVector<CycleNode *> nodeList;
};
/**
- * @brief A node within a CycleGraph; corresponds either to one ModelAction or
- * to a promised future value
+ * @brief A node within a CycleGraph; corresponds either to one ModelAction
*/
class CycleNode {
public:
CycleNode(const ModelAction *act);
- CycleNode(const Promise *promise);
bool addEdge(CycleNode *node);
CycleNode * getEdge(unsigned int i) const;
unsigned int getNumEdges() const;
CycleNode * getRMW() const;
void clearRMW() { hasRMW = NULL; }
const ModelAction * getAction() const { return action; }
- const Promise * getPromise() const { return promise; }
- bool is_promise() const { return !action; }
- void resolvePromise(const ModelAction *writer);
SNAPSHOTALLOC
private:
/** @brief The ModelAction that this node represents */
const ModelAction *action;
- /** @brief The promise represented by this node; only valid when action
- * is NULL */
- const Promise *promise;
-
/** @brief The edges leading out from this node */
SnapVector<CycleNode *> edges;