~CycleGraph();
template <typename T, typename U>
- void addEdge(const T from, const U to);
+ bool addEdge(const T from, const U to);
bool checkForCycles() const;
void addRMWEdge(const ModelAction *from, const ModelAction *rmw);
SNAPSHOTALLOC
private:
- void addNodeEdge(CycleNode *fromnode, CycleNode *tonode);
+ bool addNodeEdge(CycleNode *fromnode, CycleNode *tonode);
void putNode(const ModelAction *act, CycleNode *node);
CycleNode * getNode(const ModelAction *act);
CycleNode * getNode(const Promise *promise);
*
* @param to The edge points to this object, of type T
* @param from The edge comes from this object, of type U
+ * @return True, if new edge(s) are added; otherwise false
*/
template <typename T, typename U>
-void CycleGraph::addEdge(const T from, const U to)
+bool CycleGraph::addEdge(const T from, const U to)
{
ASSERT(from);
ASSERT(to);
CycleNode *fromnode = getNode(from);
CycleNode *tonode = getNode(to);
- addNodeEdge(fromnode, tonode);
+ return addNodeEdge(fromnode, tonode);
}
/**