~CycleGraph();
template <typename T, typename U>
- void addEdge(const T from, const U to);
+ bool addEdge(const T from, const U to);
bool checkForCycles() const;
void addRMWEdge(const ModelAction *from, const ModelAction *rmw);
SNAPSHOTALLOC
private:
- void addNodeEdge(CycleNode *fromnode, CycleNode *tonode);
+ bool addNodeEdge(CycleNode *fromnode, CycleNode *tonode);
void putNode(const ModelAction *act, CycleNode *node);
CycleNode * getNode(const ModelAction *act);
CycleNode * getNode(const Promise *promise);
CycleNode *hasRMW;
};
+/*
+ * @brief Adds an edge between objects
+ *
+ * This function will add an edge between any two objects which can be
+ * associated with a CycleNode. That is, if they have a CycleGraph::getNode
+ * implementation.
+ *
+ * The object to is ordered after the object from.
+ *
+ * @param to The edge points to this object, of type T
+ * @param from The edge comes from this object, of type U
+ * @return True, if new edge(s) are added; otherwise false
+ */
+template <typename T, typename U>
+bool CycleGraph::addEdge(const T from, const U to)
+{
+ ASSERT(from);
+ ASSERT(to);
+
+ CycleNode *fromnode = getNode(from);
+ CycleNode *tonode = getNode(to);
+
+ return addNodeEdge(fromnode, tonode);
+}
+
+/**
+ * Checks whether one ModelAction can reach another ModelAction/Promise
+ * @param from The ModelAction from which to begin exploration
+ * @param to The ModelAction or Promise to reach
+ * @return True, @a from can reach @a to; otherwise, false
+ */
+template <typename T>
+bool CycleGraph::checkReachable(const ModelAction *from, const T *to) const
+{
+ CycleNode *fromnode = getNode_noCreate(from);
+ CycleNode *tonode = getNode_noCreate(to);
+
+ if (!fromnode || !tonode)
+ return false;
+
+ return checkReachable(fromnode, tonode);
+}
+
#endif /* __CYCLEGRAPH_H__ */