~CycleGraph();
template <typename T, typename U>
- void addEdge(const T from, const U to);
+ bool addEdge(const T *from, const U *to);
+
+ template <typename T>
+ void addRMWEdge(const T *from, const ModelAction *rmw);
bool checkForCycles() const;
- void addRMWEdge(const ModelAction *from, const ModelAction *rmw);
bool checkPromise(const ModelAction *from, Promise *p) const;
- bool checkReachable(const ModelAction *from, const ModelAction *to) const;
+
+ template <typename T, typename U>
+ bool checkReachable(const T *from, const U *to) const;
+
void startChanges();
void commitChanges();
void rollbackChanges();
SNAPSHOTALLOC
private:
- void addNodeEdge(CycleNode *fromnode, CycleNode *tonode);
+ bool addNodeEdge(CycleNode *fromnode, CycleNode *tonode);
void putNode(const ModelAction *act, CycleNode *node);
- CycleNode * getNode(const ModelAction *);
+ void putNode(const Promise *promise, CycleNode *node);
+ void erasePromiseNode(const Promise *promise);
+ CycleNode * getNode(const ModelAction *act);
CycleNode * getNode(const Promise *promise);
+ CycleNode * getNode_noCreate(const ModelAction *act) const;
+ CycleNode * getNode_noCreate(const Promise *promise) const;
bool mergeNodes(CycleNode *node1, CycleNode *node2,
promise_list_t *mustMerge);
void clearRMW() { hasRMW = NULL; }
const ModelAction * getAction() const { return action; }
const Promise * getPromise() const { return promise; }
-
- void popEdge() {
- edges.pop_back();
- }
-
bool is_promise() const { return !action; }
void resolvePromise(const ModelAction *writer);