C++ Standard Versions
---------------------
-LLVM and Clang are currently written using C++98/03 conforming code, with
-selective use of C++11 features when they are present in the toolchain.
-Projects like LLD and LLDB are already heavily using C++11 features.
-
-However, LLVM and Clange are also in the process of switching to use C++11 as
-the base line for standards conformance. Once completed, the same standard
-baseline will be used for LLVM, Clang, and LLD. LLDB is pushing forward much
-more aggressively and has their own baseline.
+LLVM, Clang, and LLD are currently written using C++11 conforming code,
+although we restrict ourselves to features which are available in the major
+toolchains supported as host compilers. The LLDB project is even more
+aggressive in the set of host compilers supported and thus uses still more
+features. Regardless of the supported features, code is expected to (when
+reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
+vendor-specific extensions, etc.
C++ Standard Library
--------------------
There are some exceptions such as the standard I/O streams library which are
avoided. Also, there is much more detailed information on these subjects in the
-`Programmer's Manual`_.
-
-.. _Programmer's Manual:
- http://llvm.org/docs/ProgrammersManual.html
+:doc:`ProgrammersManual`.
Supported C++11 Language and Library Features
--------------------------------------------
-
-.. warning::
- This section is written to reflect the expected state **AFTER** the
- transition to C++11 is complete for the LLVM source tree.
+---------------------------------------------
While LLVM, Clang, and LLD use C++11, not all features are available in all of
the toolchains which we support. The set of features supported for use in LLVM
is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
The ultimate definition of this set is what build bots with those respective
-toolchains accept. Don't argue with the build bots.
+toolchains accept. Don't argue with the build bots. However, we have some
+guidance below to help you know what to expect.
Each toolchain provides a good reference for what it accepts:
* ``auto`` type deduction: N1984_, N1737_
* Trailing return types: N2541_
* Lambdas: N2927_
+
+ * But *not* ``std::function``, until Clang implements `MSVC-compatible RTTI`_.
+
* ``decltype``: N2343_
* Nested closing right angle brackets: N1757_
* Extern templates: N1987_
.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
+.. _MSVC-compatible RTTI: http://llvm.org/PR18951
The supported features in the C++11 standard libraries are less well tracked,
but also much greater. Most of the standard libraries implement most of C++11's
* While most of the atomics library is well implemented, the fences are
missing. Fortunately, they are rarely needed.
* The locale support is incomplete.
-
-Your best option if you cannot test on a Linux system is to minimize your use
-of these features, and watch the Linux build bots to find out if your usage
-triggered a bug. For example if you hit a type trait which doesn't work, we can
-then add support to LLVM's traits header to emulate it.
+* ``std::initializer_list`` (and the constructors and functions that take it as
+ an argument) are not always available, so you cannot (for example) initialize
+ a ``std::vector`` with a braced initializer list.
+
+Other than these areas you should assume the standard library is available and
+working as expected until some build bot tells you otherwise. If you're in an
+uncertain area of one of the above points, but you cannot test on a Linux
+system, your best approach is to minimize your use of these features, and watch
+the Linux build bots to find out if your usage triggered a bug. For example, if
+you hit a type trait which doesn't work we can then add support to LLVM's
+traits header to emulate it.
.. _the libstdc++ manual:
http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
^^^^^^^^^^^^^^^^^^^^^^^^
Okay, in your first year of programming you were told that indentation is
-important. If you didn't believe and internalize this then, now is the time.
-Just do it.
+important. If you didn't believe and internalize this then, now is the time.
+Just do it. With the introduction of C++11, there are some new formatting
+challenges that merit some suggestions to help have consistent, maintainable,
+and tool-friendly formatting and indentation.
+
+Format Lambdas Like Blocks Of Code
+""""""""""""""""""""""""""""""""""
+
+When formatting a multi-line lambda, format it like a block of code, that's
+what it is. If there is only one multi-line lambda in a statement, and there
+are no expressions lexically after it in the statement, drop the indent to the
+standard two space indent for a block of code, as if it were an if-block opened
+by the preceding part of the statement:
-Compiler Issues
----------------
+.. code-block:: c++
+
+ std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
+ if (a.blah < b.blah)
+ return true;
+ if (a.baz < b.baz)
+ return true;
+ return a.bam < b.bam;
+ });
+
+To take best advantage of this formatting, if you are designing an API which
+accepts a continuation or single callable argument (be it a functor, or
+a ``std::function``), it should be the last argument if at all possible.
+
+If there are multiple multi-line lambdas in a statement, or there is anything
+interesting after the lambda in the statement, indent the block two spaces from
+the indent of the ``[]``:
+
+.. code-block:: c++
+
+ dyn_switch(V->stripPointerCasts(),
+ [] (PHINode *PN) {
+ // process phis...
+ },
+ [] (SelectInst *SI) {
+ // process selects...
+ },
+ [] (LoadInst *LI) {
+ // process loads...
+ },
+ [] (AllocaInst *AI) {
+ // process allocas...
+ });
+
+Braced Initializer Lists
+""""""""""""""""""""""""
+
+With C++11, there are significantly more uses of braced lists to perform
+initialization. These allow you to easily construct aggregate temporaries in
+expressions among other niceness. They now have a natural way of ending up
+nested within each other and within function calls in order to build up
+aggregates (such as option structs) from local variables. To make matters
+worse, we also have many more uses of braces in an expression context that are
+*not* performing initialization.
+
+The historically common formatting of braced initialization of aggregate
+variables does not mix cleanly with deep nesting, general expression contexts,
+function arguments, and lambdas. We suggest new code use a simple rule for
+formatting braced initialization lists: act as-if the braces were parentheses
+in a function call. The formatting rules exactly match those already well
+understood for formatting nested function calls. Examples:
+
+.. code-block:: c++
+
+ foo({a, b, c}, {1, 2, 3});
+
+ llvm::Constant *Mask[] = {
+ llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
+ llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
+ llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
+
+This formatting scheme also makes it particularly easy to get predictable,
+consistent, and automatic formatting with tools like `Clang Format`_.
+
+.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
+
+Language and Compiler Issues
+----------------------------
Treat Compiler Warnings Like Errors
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
code.
That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
-templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
+templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
This form of RTTI is opt-in and can be
:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
substantially more efficient than ``dynamic_cast<>``.
Unfortunately, not all compilers follow the rules and some will generate
different symbols based on whether ``class`` or ``struct`` was used to declare
-the symbol. This can lead to problems at link time.
+the symbol (e.g., MSVC). This can lead to problems at link time.
+
+* All declarations and definitions of a given ``class`` or ``struct`` must use
+ the same keyword. For example:
+
+.. code-block:: c++
+
+ class Foo;
+
+ // Breaks mangling in MSVC.
+ struct Foo { int Data; };
+
+* As a rule of thumb, ``struct`` should be kept to structures where *all*
+ members are declared public.
+
+.. code-block:: c++
+
+ // Foo feels like a class... this is strange.
+ struct Foo {
+ private:
+ int Data;
+ public:
+ Foo() : Data(0) { }
+ int getData() const { return Data; }
+ void setData(int D) { Data = D; }
+ };
+
+ // Bar isn't POD, but it does look like a struct.
+ struct Bar {
+ int Data;
+ Foo() : Data(0) { }
+ };
+
+Do not use Braced Initializer Lists to Call a Constructor
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+In C++11 there is a "generalized initialization syntax" which allows calling
+constructors using braced initializer lists. Do not use these to call
+constructors with any interesting logic or if you care that you're calling some
+*particular* constructor. Those should look like function calls using
+parentheses rather than like aggregate initialization. Similarly, if you need
+to explicitly name the type and call its constructor to create a temporary,
+don't use a braced initializer list. Instead, use a braced initializer list
+(without any type for temporaries) when doing aggregate initialization or
+something notionally equivalent. Examples:
+
+.. code-block:: c++
+
+ class Foo {
+ public:
+ // Construct a Foo by reading data from the disk in the whizbang format, ...
+ Foo(std::string filename);
+
+ // Construct a Foo by looking up the Nth element of some global data ...
+ Foo(int N);
+
+ // ...
+ };
+
+ // The Foo constructor call is very deliberate, no braces.
+ std::fill(foo.begin(), foo.end(), Foo("name"));
+
+ // The pair is just being constructed like an aggregate, use braces.
+ bar_map.insert({my_key, my_value});
+
+If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
+
+.. code-block:: c++
+
+ int data[] = {0, 1, 2, 3};
+
+Use ``auto`` Type Deduction to Make Code More Readable
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
+uses a more moderate stance. Use ``auto`` if and only if it makes the code more
+readable or easier to maintain. Don't "almost always" use ``auto``, but do use
+``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
+type is already obvious from the context. Another time when ``auto`` works well
+for these purposes is when the type would have been abstracted away anyways,
+often behind a container's typedef such as ``std::vector<T>::iterator``.
+
+Beware unnecessary copies with ``auto``
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The convenience of ``auto`` makes it easy to forget that its default behavior
+is a copy. Particularly in range-based ``for`` loops, careless copies are
+expensive.
+
+As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
+``auto *`` when copying pointers.
+
+.. code-block:: c++
+
+ // Typically there's no reason to copy.
+ for (const auto &Val : Container) { observe(Val); }
+ for (auto &Val : Container) { Val.change(); }
+
+ // Remove the reference if you really want a new copy.
+ for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
-So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
-members are public and the type is a C++ `POD
-<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
-``struct`` is allowed.
+ // Copy pointers, but make it clear that they're pointers.
+ for (const auto *Ptr : Container) { observe(*Ptr); }
+ for (auto *Ptr : Container) { Ptr->change(); }
Style Issues
============