{
struct ml_device *ml = dev->ff->private;
struct ml_effect_state *state = &ml->states[effect_id];
+ unsigned long flags;
- spin_lock_bh(&ml->timer_lock);
+ spin_lock_irqsave(&ml->timer_lock, flags);
if (value > 0) {
debug("initiated play");
ml_play_effects(ml);
}
- spin_unlock_bh(&ml->timer_lock);
+ spin_unlock_irqrestore(&ml->timer_lock, flags);
return 0;
}